The Dresden Files > DFRPG
Request A Character
Sanctaphrax:
--- Quote from: Ghostfreak on April 01, 2019, 01:26:36 PM ---Apologies if the description is long but I wanted to make sure that I gave the character proper description as she is one of my favorites from the legends continuity. I don't believe in that disney garbage nor would I use it to attempt to try put this character to paper. I hope this paints a clear enough picture or if more info is needed then I would be more than happy to give it. When I get the chance I'll be sure to put up something for Obi-wan Kenobi. Again, thank you so much for this undertaking.
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Story-wise, that seems like plenty. Should be able to write Aspects off that.
I'm less sure what to do with her mechanically. She's got lightsabers and presumably a solid Weapons skill. Sounds like she's also pretty good at leadership, Intimidation, and strategy. Beyond that, what's her skillset? Any special force powers worth noting? Does she have significant contacts and/or financial resources? Is that Sith meditation thing a one-time plot contrivance or something she uses on the regular?
--- Quote from: Ghostfreak on April 01, 2019, 01:26:36 PM ---P.S. Also wanted to know, is it possible to use the Conviction skill in place of Rapport for the purposes of chi-chat and first impressions trapping of said skill? I am asking because I was going through the stunts section and noted that Cat-burglar has it so where it took two trappings from the stealth skill and placed it under burglary. An when I was looking up the word conviction on goggle, I delved deeper and found that in the origin section, conviction is actually shown to be called convince in english.
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Not without a stunt. But of course stunts can move trappings around. Moving those trappings with two stunts should be uncontroversial; moving them both with one seems a little broad.
Ghostfreak:
--- Quote from: Sanctaphrax on April 01, 2019, 09:04:30 PM ---Story-wise, that seems like plenty. Should be able to write Aspects off that.
I'm less sure what to do with her mechanically. She's got lightsabers and presumably a solid Weapons skill. Sounds like she's also pretty good at leadership, Intimidation, and strategy. Beyond that, what's her skillset? Any special force powers worth noting? Does she have significant contacts and/or financial resources? Is that Sith meditation thing a one-time plot contrivance or something she uses on the regular?
Her skillset is her dual wielding and being very practical. Her particular to note force abilities were telekinesis, mind tricks, and the qey'tek meditation(basically a very good veil to conceal her pressence if need be) as Obi-wan noted that her concealment was like a subtly disturbing absence. Keep in mind she is not a full trained sith by design of Count Dooku and Palpatine who noted that she was growing to powerful to quickly with what she was able to do with the little that she had at her disposal. But she did learn advance sith lore and magics. Dooku just withheld knowledge that would give her an edge against him.
She used sith magic to reanimate the corpses of dead gungans to help her in a battle. But I believe that it is a very circumstantial event as it required a number of corpses and the aura created from a massacre on that planet to do so. She only cuts loose as a last resort, favoring maximum return for minimal effort. Manhandles targets with telekinesis and is not afraid to use thrown objects to get an advantage or to get the job done. Can control animals with her force powers, and was creative enough to fool Dooku when she somehow caused a column to collapse on him by crossing both her lightsabers just a few meters away, almost as if she were cutting it down
Pretty decent with unarmed attacks but is mozart with two blades. Also used the force to overclock her performance.
The sith meditation thing feels more like either a concession or an actual technique kinda like how Harry was taught techniques from his denarian partner to block out and compartmentalize pain. She put herself in a sith trance using her sith healing techniques to heal the wounds she suffered. Though obviously it was enough to fool people into believing she was dead, even the medics who loaded her into the ship.
Her contacts is pretty decent as she knows Count Dooku, General Grievous, Durge (a bounty hunter who lived for more than two thousand years) and have worked alongside of these figures many a times. Can't say if she was super rich as she was the leader of her planet, but was well off enough to be comfortable when she was not out on mission assignments. She also hunted down bounties to make up for credits if lacking. Decent pilot also.
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Sanctaphrax:
Normally I wouldn't use Sponsored Magic for the force, but if she's doing everything from veils to telekinesis to raising zombies then it seems fitting.
Lightsabers should maybe have some kind of stunt for destroying objects. Could go either way on that.
Decided to skip Contacts since it's more for a large web of unimportant NPCs than for specific powerful allies. Her skill pyramid is honestly pretty cramped; bumping her up to Snorkelling would give her some breathing room. But I prefer to stat characters at the lowest possible level. And I left her some FP which she can use to punch above her numerical weight.
Technically having a single focus provide four +1 bonuses is forbidden to a character with Average Lore but that rule is silly anyway. And I wanted her Lore low to reflect her flawed training. Not a very optimal build, obviously, but so what?
(click to show/hide)Asajj Ventress (Submerged)
High Concept: Warrior of the Sith
Trouble Aspect: Obi-Wan's Nemesis
Other Aspects: Former Jedi Apprentice, Conqueror of Rattatak, Student-Rival Of Dooku, Master of Psychological Warfare, A Survivor Above All
Skills:
Superb: Weapons
Great: Intimidation, Discipline, Conviction
Good: Presence, Fists, Endurance
Fair: Athletics, Piloting, Deceit
Average: Alertness, Resources, Lore
Stunts:
The Art of War (Weapons): Use Weapons for military strategy and tactics.
Psychological Warfare (Intimidation): +2 to maneuver with Intimidation in combat.
Powers:
Sponsored Magic (Sith) [-4]
Item of Power (paired lightsabers) [+1]
Laser-Sharp [-1] (weapon 5)
Deflect Bolts [-1] (use Weapons to defend against all attacks)
Magic:
Foci: lightsabers (+1 offensive and defensive control and power)
Total Refresh Cost:
-7
Refresh Total:
3
Ghostfreak:
Damn, this is a pretty amazing writeup. Short, sweet, to the point but paints an expressive picture. As she goes up in refresh what would you give her exactly to improve on what she has? Because if this is what she is as a submerged character I would love to see her as she goes deeper into the depths.
Sanctaphrax:
I'd want to fill out the bottom of her skill pyramid a bit. Most of those Fair or Average skills would make sense at Good, and you could easily justify giving her more low-ranked skills.
And of course she could always use more Weapons / combat stuff.
Depending on how she uses the Force, there might be a reasonable argument for Supernatural Senses and various Faith powers.
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