The Dresden Files > DFRPG
Request A Character
blackstaff67:
--- Quote from: Sanctaphrax on August 11, 2016, 07:19:47 AM ---Can't help you, I'm afraid. I was planning to write up Kirei Kotomine, but stopped because nobody would tell me who he was or what he did.
I did write up Shirou Emiya, but I don't recall making or seeing Kiritsugu.
Thanks!
Yes, mortals can keep up.
When it comes to knowledge, money, and connections, being a supernatural does nothing at all. Social skills can be enhanced a little with Powers, but not too much. And Magic does dominate when it comes to simple physical prowess, but that doesn't matter much at the table.
There are basically three sticking points. Combat at higher Refresh levels, optimization, and selectively generous GMs.
After the first few combat stunts you start to see real diminishing returns. Powers, meanwhile, you can pour 20 points into profitably. The guy with two combat stunts is a match for the guy with Channelling, but the guy with 10 combat stunts is not a match for the guy with Evocation, three Refinements, Inhuman Speed, Supernatural Toughness with a +3 Catch, and Wings.
Moreover, the importance of that +2 Refresh bonus tends to shrink as Refresh totals rise. It's a smaller portion of your total at higher levels, after all.
Then there's optimization. Powers offer more opportunities for clever people to squeeze out extra effectiveness, so powergamer types are often drawn away from mortals. Especially when the last problem, that of selectively generous GMing, is present.
Sometimes a (not very good) GM will give more leeway to magical characters. If the Wizard wants to try something weird, they'll say it's possible and make it not too difficult. But they won't give the same privilege to mortals. This can be an especially serious problem with Thaumaturgy, which is really limited only by the GM.
So yeah, there are potential issues. But mixed mortal-supernatural games usually work just fine.
I'm afraid I missed this when you first posted it. Sorry about that.
Still trying to make this guy? If so, I'll help.
--- End quote ---
I'm about to start a new DFRPG game: a Jade Court Vampire, an npc warden ally and three (!) vanilla mortals. As the (Chest-deep) game progresses, I will keep an eye on the selectively generous GM mode. Wonder if I should be a hard-a** about ranting/allowing new powers? I was originally going to rule that every five points of powers acquired (excepting KotCs and pure shapechangers--those templates are expensive). Probably the former.
Ghostfreak:
Yes Wiki's tend to have alot of irrelevant information, but this particular one is very accurate in their depictions. From character personality to powers, its accurate and much better than trying to find it in wikipedia. I'll keep trying with that website to find a better page but so far its a very fruitless venture.
Ownagepants:
Yes I am thanks .
Blackmako:
Could someone stat out Guts from the Anime Berserk? Guts pre and post Berserk armor.
Sanctaphrax:
I don't know enough about Guts, unfortunately. So I'd need a summary.
--- Quote from: Ghostfreak on August 12, 2016, 03:57:56 AM ---Yes Wiki's tend to have alot of irrelevant information, but this particular one is very accurate in their depictions. From character personality to powers, its accurate and much better than trying to find it in wikipedia. I'll keep trying with that website to find a better page but so far its a very fruitless venture.
--- End quote ---
I think your best bet is to summarize them yourself. List the traits that any character sheet would need to include, and that'll probably be enough.
--- Quote from: Ownagepants on August 12, 2016, 04:48:27 AM ---Yes I am thanks .
--- End quote ---
How's this?
(click to show/hide)Leaving the Aspects and backstory blank because presumably you already have something in mind for that.
Skills:
Great: Rapport, Discipline
Good: Conviction, Lore
Fair: Deceit, Empathy, Alertness
Average: Presence, Endurance, Athletics, Stealth, Contacts
Stunts:
Wait, Wait (Rapport): +1 to Rapport in dangerous situations. Or maybe +2, depending on how your table handles social stunts.
Powers:
Channelling (Spirit) [-2]
Thaumaturgy [-3]
Magic:
Thaumaturgy: +1 illusion control
Foci: Wand (+2 offensive spirit power), Ring (+1 offensive spirit control)
Enchanted Items: Amulet of Mirror Images (3-shift block against attack, 3 uses/session)
Total Refresh Cost:
-6
Refresh Total:
1
--- Quote from: blackstaff67 on August 12, 2016, 03:38:01 AM ---I'm about to start a new DFRPG game: a Jade Court Vampire, an npc warden ally and three (!) vanilla mortals. As the (Chest-deep) game progresses, I will keep an eye on the selectively generous GM mode. Wonder if I should be a hard-a** about ranting/allowing new powers? I was originally going to rule that every five points of powers acquired (excepting KotCs and pure shapechangers--those templates are expensive). Probably the former.
--- End quote ---
Don't worry too much. As long as you don't show favouritism at the table, you shouldn't have much trouble.
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