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Sanctaphrax:
Alright, how's this?

(click to show/hide)Mary Ryan (Chest Deep)

Mary Ryan used to be a person. She had hopes and dreams and opinions. Unfortunately, she also had a pretty rough life. Ill health, no money, no trustworthy friends, an estranged family, and a borderline-abusive husband added up to make her very desperate for anything which might change things for her. When Camazotz visited her in a dream, he had very little trouble talking her into a deal.

It wasn't a good deal. Mary is effectively dead. The Red King's power has eaten her from the inside out. That's partly a metaphor and partly not; Mary's body isn't actually alive, medically speaking. But the power of the Red King will sustain it even if it's torn to shreds, so what's left of Mary has a very long and unpleasant existence to look forward to.

High Concept: Emissary of the Red King
Trouble Aspect: Human Finger-Puppet
Other Aspects: Tragic Backstory, Blood! Blood! Blood!
Skills:
Superb: Conviction, Intimidation
Great: Discipline, Lore
Good: Endurance, Presence
Fair: Athletics, Deceit
Average: Alertness, Fists
Powers:
Marked By Power [-1]
Semi-Animate [-1]
Blood Drinker [-1]
Sponsored Magic [-4]
Limitation (must drink blood) [+1]
  Supernatural Recovery [-4]
Total Refresh Cost:
-10
Refresh Total:
-2

Jabberwocky:
Thank you, Sanctaphrax. (click to show/hide)Your approach is very interesting and definitely different from what I was expecting. Your entry puts Mary more on the Black Court-ish or Renfield-ish side, I'd say. What use would such an emissary be to a new aspiring god? Albeit a dark and bloodthirsty one? I mean, besides spreading wanton destruction which is of course fun and all, but is she useful? How? Also, what kind of Sponsored Magic would you imagine for her?

Sanctaphrax:
(click to show/hide)She makes a suitable mouthpiece, as long as most of what you want to say is threatening. Her Intimidation is really impressive, with a Superb skill boosted by Marked By Power and Semi-Animate.

I imagine her Sponsored Magic is generically dark and blood-flavoured. For an Extra Benefit, I suggest letting her combine spellcasting and Blood Drinker. That might be pushing it a bit power-wise, but she's an NPC so whatever. And she's effectively paying twice as much as someone using Blood Drinker normally.

And of course she can do almost anything a normal human being can do. She's not stupid or anything; in fact, her Lore is great. So if you just need someone loyal to be somewhere and watch what goes down, or to deliver a package, or to represent you at a meeting, she'll do.

Jabberwocky:
Again, thank you, Sanctaphrax. (click to show/hide)I like the lady. She and her Sponsor might pose a nice post-Changes plot twist, if ever needed. As for her Sponsored Magic, I've found The Power of Blood in the DFRPG-Resources section which would cover her just fine.

narphoenix:
So I decided to use this thread to get on the Undertale hype. This guy's stat block basically jumped at me, but major spoilers for the Genocide route of Undertale:

(click to show/hide)Sans the Skeleton (Semi Divine Comedy: 60 skill points, 30 refresh)

At first glance, Sans looks like a typical lazy bum, except for the part where he's a skeleton. He's lazy, sleeps a lot, makes puns, and all around doesn't seem to care about much of anything other than his younger brother Papyrus.

This is not a lie so much as it's a very limited perspective.

Among a whole host of monsters trapped in the Underground, Sans is probably both the most informed and most dangerous of them. His laziness is actually nihilism, deriving from the fact that he's the only monster aware of the fact that there are beings with the powers to Save and Reset, effectively controlling timelines. He usually won't bother to interfere with such beings, being aware that no matter what happens, they'll eventually just Reset the timeline and all consequences will be averted. However, Sans can perceive timelines (though not manipulate them), and if actions taken by such beings would irrevocably harm the timelines of his universe, he will be prepared to give such beings a Bad Time. 

The game troubles to imply that he also has some scientific background, particularly in physics, though it does not specify how or why.

High Concept: Fun Loving and Deadly Skeleton
Trouble Aspect: Just Gave Up
Other Aspects: The Practical Applications of Non Newtonian Physics, My Brother Papyrus is the Light of My Life, The "Easiest" Enemy, Sleeps Everywhere, The Punniest Guy Around

Skills:
Fantastic: Lore, Athletics
Superb: Rapport, Scholarship, Intimidation
Great: Discipline, Contacts, Empathy
Good: Presence, Conviction, Stealth
Fair: Deceit, Alertness, Performance
Average: Burglary, Investigation, Driving

Stunts
Didja Think I Was Just Gonna Stand There And Take It? (Athletics): +2 to dodge melee attacks [-1]
Karmic Retribution: Against characters with negative refresh scores, incite effect automatically carries an additional shift of persistent effect (or just one if no shifts are explicitly dedicated to Persistent effect). [-1]
Scholar (Physics, Quantum Physics and Relativity) [-1]
Sees the Sins Crawling On Your Back (Empathy): +2 to empathy to read the general moral character of a person. [-1]
Introduction Via Whoopee Cushion (Rapport): If tagging an aspect related to making a prank for the purposes of a Rapport roll, get a +4 instead of just +2

Powers:
Incite Selective Mass Avoidable Persistent Potent Physical Effects (Bone attacks, gravity manipulation) At Range [-8]
Prophecy [-1]
Precognition [-2]
Rapid Teleportation [-3]
Mythic Speed [-6]
The Easiest Enemy (reskinned diminutive size) [-1]
Total Refresh Cost:
-26
Refresh Total:
4

Notes: Sans is simultaneously extremely dangerous and extremely weak. If he's aware of an attack, he dodges off of a score of +10, +12 if it's a melee attack, even before factoring in a boost from precognition. I gave him such a high dodge score for one simple reason: you don't hit him. At all, period, until you catch him from an ambush. And at the end of the genocide route, when you'd be facing him, you'd definitely have a high weapons score (you kill most enemies in a single blow by this point using at most a knife). I also gave him mythic speed because he is the only enemy who gets initiative on the player (as well as never getting hit in a straight attack), and this includes the literal mini-god. If you must fight Sans, the best way is catch him in an ambush: he's weak as all hell if you can actually hit him.

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