The Dresden Files > DFRPG
Request A Character
Sanctaphrax:
That's convenient for me.
AgentSchneider:
Do you do suggestions or critiques for character builds at all? I've got a write-up for a descendent of the Grimm Brothers who is working together as a mercenary with one of my PCs and am looking for some advice.
Taran:
--- Quote from: AgentSchneider on January 13, 2016, 01:52:29 AM ---Do you do suggestions or critiques for character builds at all? I've got a write-up for a descendent of the Grimm Brothers who is working together as a mercenary with one of my PCs and am looking for some advice.
--- End quote ---
Probably doesn't 'make a difference where you get advice (and might not be worth reviving an old thread)but we had an optimization thread here where people/Sanctaphrax did exactly that.
http://www.jimbutcheronline.com/bb/index.php/topic,45405.0.html
Sanctaphrax:
Here, there, or anywhere, I'd be happy to tell you what I think of your character.
AgentSchneider:
--- Quote from: Taran on January 13, 2016, 02:08:10 AM ---Probably doesn't 'make a difference where you get advice (and might not be worth reviving an old thread)but we had an optimization thread here where people/Sanctaphrax did exactly that.
http://www.jimbutcheronline.com/bb/index.php/topic,45405.0.html
--- End quote ---
I had looked through it before and it helped, but after seeing some of the creative uses of skills and stunts in this thread I thought some good ideas could come from posting it here. Thanks for the suggestion though.
Here's the character write-up. He's a descendant of the Grimm brothers who works as a Supernatural Mercenary. He works together with one of my PCs who is a Supernatural Martial Artist. Jacob is kind of like a combination of the Winchester Brothers as well as something of a social butterfly, whereas the PC is a bruiser with no social skills who stumbles into situations Jacob has to bail him out of. The build is a Pure Mortal with 34 skill points and 10 Refresh (I'm trying to keep him at the power level of the PCs):
(click to show/hide)Jacob Grimm
Character Aspects:
High Concept
Supernatural Mercenary for Hire
Trouble
My Family and Monsters Go Way Back
Other Aspects
Yes, THAT Grimm
Knowledge is Power, But a Gun/Knife/Blessed Shinto Spear Works Too
“Let’s Make a Deal”
Don’t Mess With That Guy Riding Shotgun
Skills:
+5 Deceit
+4 Guns Rapport
+3 Athletics Investigation Lore
+2 Alertness Discipline Empathy Weapons
+1 Endurance Presence Scholarship Stealth
Stunts/Powers:
Pure Mortal (+2)
What’s the Catch? (-1) - +1 to Lore for arcane research, get an extra +1 when researching supernatural weaknesses
Deceptive Persona (-1) – substitute Deceit for Presence when determining the length of your social track
I’ve Got Just the Thing (-1) – spend a FP for a clip to satisfy something’s catch for one scene (within reason)
Poker Read (-1) – can use Deceit instead of Empathy to detect lies
Got Em Where I Want Em (-1) – get a +2 to combat-related maneuvers involved with positioning a target or setting them up at a disadvantage for another friendly character
I Think We Can Come to an Agreement (-1) - +2 to Rapport when negotiating with somebody, whether that’s negotiating a deal or trying to kindly coerce information
Chat Up The Crowd (-1): The difference between small talk and an information-gathering campaign is nothing more than scale. You may use your Rapport skill for the Gathering Information trapping of the Contacts skill.
Known languages: German and English (native)
Adjusted Refresh: -6/-10
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