The Dresden Files > DFRPG
Request A Character
Taran:
Darth Vader....
PirateJack:
Darth Vader
Powers
Kill 1d4 enemies per round.
Taran:
--- Quote from: PirateJack on January 04, 2016, 09:29:12 PM ---Darth Vader
Powers
Kill 1d4 enemies per round.
--- End quote ---
I haven't played Star Wars In a while...but I've been playing lots of Epic Duels and Vader is pretty awesome
Sanctaphrax:
Vader's not that hardcore. Sure, he's tough, but the PCs of Star Wars take him on in more-or-less fair fights and win.
Anyway, I can take a crack at him. There won't be an EU stuff in there, though, since I've only seen the movies. And even that was a while ago...hopefully I won't screw up the details.
--- Quote from: Quantus on January 04, 2016, 02:41:29 PM ---That's really awesome, I like what you've done very much!
...
I do feel like his Immunity should be connected to his scholarship like his other abilities, somehow. He described his ability to put himself back together as the first thing he learned in his new form.
His prophesy should perhaps be limited by a Catch, since the bad-guy was able to deceive his future sense via a large burst of tachyons (listing on the wiki as more or less his only weakness).
PS, out of curiosity, what /is/ the highest refresh character you've written?
--- End quote ---
Thanks.
I considered giving his Immunity some kind of Scholarship-related Limitation, but it seems to me that he's guaranteed to pull off a reconstruction. So there isn't much for his skill to do.
That looked like a Compel to me.
It's this super-spoilery Worm character. Don't click on that link unless you've read Worm: it spoils the only reveal I've ever really liked in fiction. Normally spoilers don't bug me, but this one would've pissed me off.
Sanctaphrax:
(click to show/hide)Phreddie Lamar (Feet In The Water)
Phreddie's not as tough as he thinks he is.
But he's a lot tougher than the White Court thinks he is. And if the vamps keep feeding on people from his neighbourhood, they're gonna get a nasty surprise.
Note: Being a gang leader is in large part about intimidation, and Phreddie's good at that. But his CONSISTENTLY UNDERESTIMATED Aspect can be Compelled to make him instantly fail to intimidate a supernatural being.
High Concept: Clued-In Gang Leader
Trouble Aspect: Knows Enough To Be Dangerous
Other Aspects: Consistently Underestimated, Overestimates Himself, I Look After My People
Skills:
Great: Intimidation, Contacts
Good: Presence, Guns
Fair: Athletics, Resources
Average: Endurance, Deceit
Stunts:
Don't Mess With Me (Intimidation): Use Intimidation instead of Rapport for social defense.
The Wrong Side Of The Law (Contacts): +2 Contacts among criminals and drug users.
Gang Leader (Contacts): Use Contacts to have minions.
Force Of Personality (Presence): Use Presence for the mental stress track.
Dirty Money (Resources): +2 to Resources when using it on a grey or black market transaction.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
3
(click to show/hide)John Clarke (Feet In The Water)
High Concept: United Nations Lawyer
Trouble Aspect: Guardian Of The Accords
Other Aspects: Run Away!, Incorruptible, I Think You'll Find That That's Illegal
Skills:
Great: Scholarship
Good: Alertness, Discipline
Fair: Athletics, Empathy, Lore
Average: Conviction, Presence, Resources, Contacts
Stunts:
Clued-In Lawyer (Scholarship): +1 to Scholarship for law, further +1 for the Unseelie Accords.
The Law Is On My Side (Scholarship): In a legal debate, or any conversation he can plausibly turn into a legal debate, use Scholarship to attack and defend.
Legal Threats (Scholarship): Use Scholarship to threaten people with the wrath of the United Nations or the Unseelie Accords.
Really Jumpy (Alertness): +2 to notice people sneaking up on him or trying to steal the Accords from him.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
(click to show/hide)Darth Vader (Submerged)
High Concept: Sith Lord
Trouble Aspect: Family Ties
Other Aspects: Former Jedi, Half-Machine, The Emperor's Right Hand, Terrifying Warrior, The Power Of The Dark Side
Skills:
Superb: Weapons, Conviction
Great: Intimidation, Piloting
Good: Endurance, Presence
Fair: Alertness, Discipline, Athletics
Average: Survival, Scholarship, Investigation, Fists, Empathy
Stunts:
Strong In The Force (Conviction): Use Conviction for knowledge of the Force.
The Sith Rule The Galaxy (Conviction): Twice per session, use Guide My Hand for free to draw upon the resources of the Empire.
Join Me! (Intimidation): Use Intimidation in place of Rapport to try and turn people to the Dark Side.
Powers:
Marked By Power [-1]
True Aim [-1]
Guide My Hand [-1]
Item of Power (Lightsaber) [+1]
Laser-Sharp (weapon 5) [-1]
Defect Bolts (use Weapons to block ranged attacks) [-1]
Telekinesis [-2]
Total Refresh Cost:
-9
Refresh Total:
1
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version