The Dresden Files > DFRPG
Request A Character
Taran:
You can't put human form on gaseous since the power already gives you the ability to change as a full round action. That aside, it looks cool.
Quantus:
Dont have a specific need right now, but for the sake of contributing ideas:
-A weredragon son of St George
-A Master Alchemist
-an immortal shapeshifter from eastern Europe
-Sir Stewart in his Prime
-a Technomancer (ie wizard with enough talent and sensitivity to perceive and influence electronics, without so much power that they blow everything up. I figure the murphionic field would be less of a factor along the same lines of how water wizards have less issues with casting over open water)
Sanctaphrax:
Mafia Wizard:
Samuel Jefferson (Submerged)
Samuel isn't a bad guy. Or at least, he doesn't think he's a bad guy. He follows the Laws of Magic, keeps his promises even when they're not magically binding, and is never deliberately cruel. Even when he's angry inside, he acts polite and reasonable.
Unlike most wizards, Samuel is for hire. He rents out his considerable skill as a loremaster and diviner to clued-in mortal groups. Most recently, that's meant working for the mafia. Most people would say his work is both illegal and immoral, since he's giving criminals the information they need to commit crimes, but Samuel doesn't much care.
It should be noted that Samuel's divination speciality has given him a unique trick. He can use divination to assess the general character of a person and what they are capable of without any effort at all. He just looks at you and immediately gets a vague idea of who you are.
High Concept: Mercenary Wizard
Trouble Aspect: Working For The Mob
Other Aspects: Highly Specific Morals, Calm Mask, Divination Solves Everything
Skills:
Superb: Lore
Great: Discipline, Resources, Contacts
Good: Conviction, Rapport, Alertness
Fair: Empathy, Deceit, Scholarship
Average: Endurance, Presence, Athletics
Powers:
Supernatural Sense [-1] (Can size people up with Lore, determining their abilities and moral character.)
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Air, Spirit, Water): +1 air power
Thaumaturgy: +2 divination complexity, +1 divination control
Foci: crystal ball (+2 divination complexity)
Enchanted Items: eyeglasses of precognition (5-shift block against attack, three uses/session), 2 potion slots (power 5, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
Haru:
Very cool stuff. Cloth Golem. Never would have thought of that. Awesome. Thanks.
Now I need a way to sneak that guy into a game. :)
Sanctaphrax:
How's this for Indiana?
Indiana Jones (Chest Deep)
High Concept: Adventurer Archaeologist
Trouble Aspect: Knack For Getting Into Trouble
Other Aspects: It Belongs In A Museum!, Nazis. I Hate These Guys, Woman Trouble, I Hate Snakes, Making It Up As I Go Along
Skills:
Superb: Scholarship, Fists
Great: Endurance, Athletics
Good: Conviction, Discipline
Fair: Rapport, Investigation
Average: Alertness, Presence
Stunts:
Armed Arts (Fists): Use whip and pistol with Fists.
Whip It Good (Fists): +2 to maneuver with a whip.
Archaeologist (Scholarship): +1 to archaeology, +2 to action-hero archaeology.
Expert On The Occult (Scholarship): Use Scholarship instead of Lore for magical things that, if you squint, have something to do with archaeology.
Somehow Still Alive (Athletics): +2 to Athletics in extremely dangerous non-combat situations.
Sex Appeal (Rapport): +2 to seduction.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
4
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