The Dresden Files > DFRPG
Request A Character
S1C0:
I would like some help with my next campaign character.. i want a futuristic swat agent who incidentally has a spidermanesque venom symbiote. i got a rough draft but would love some new ideas. agent venom comes to mind but my character wants to keep his 'other' a secret from his bosses and the mortal world. play advice would be appreciated. also this campaign will emphasis more rounded play with social and emotional situations appearing as much combat encounters.
Show me how its done good sirs! :}>
Sanctaphrax:
--- Quote from: Quantus on June 09, 2015, 12:29:34 PM ---Adding to the Request list:
A Mistborn (ie from the Brandon Sanderson series)
--- End quote ---
I have only a vague understanding of how those guys work. Give me a full description and I'll do it.
--- Quote from: S1C0 on June 09, 2015, 11:48:46 PM ---I would like some help with my next campaign character.. i want a futuristic swat agent who incidentally has a spidermanesque venom symbiote. i got a rough draft but would love some new ideas. agent venom comes to mind but my character wants to keep his 'other' a secret from his bosses and the mortal world. play advice would be appreciated. also this campaign will emphasis more rounded play with social and emotional situations appearing as much combat encounters.
Show me how its done good sirs! :}>
--- End quote ---
Sure.
Quantus:
--- Quote from: Sanctaphrax on June 10, 2015, 03:52:14 AM ---I have only a vague understanding of how those guys work. Give me a full description and I'll do it.
--- End quote ---
The magic systems in Brandon Sanderson's worlds get pretty involved, so the Wiki page will probably be more infomative than I could eve be. But Ill Try
http://mistborn.wikia.com/wiki/Allomancy
But Ill Try:
The Power is Alloymancy: the ability to swallow, store, and "burn" metals to gain specific Powers. This is sourced in the god-like entity Preservation, and is one of three Magics on that particular Shard-world, all of which are metal-themed and vaguely accociated with a Shard/god. There are 16 alloys (4 groups of 4) as well as two other very rare "God-metals." They come in thematic groups (Mind,Body, Temporal, Enhancment) and each usually has an opposite. For example Bronze to detect Alloymancy being used nearby, Copper to hide if from the Bronze folks; Iron Pulls metal directly toward you in a newtonian fashion, while Steel Pushes it directly away).
Barring extreme circumstances it is an inherited Power. A person born able to burn a single specific metal is a Misting, while those more rare ones capable of burning all of them are called Mistborn.
Misting types each have a specific and more commonly used name based on that metal's granted Power (Coinshot, Lurcher, Thug, etc). Several granted powers work best in combination with others, some ONLY work in combination with others, so tragically there are Mistings out there with no practical Power at all.
PirateJack:
Alright, your standard Mistborn can have any kind of aspects/skills they want, but their powers are static. I've done what I can to merge complimentary powers so that the cost isn't too high, but a Mistborn is pretty much an army unto themselves and Vin is a step beyond that. Any metal that isn't given a power would be utilised through compels (Aluminium and the likes) and invocations.
Still, Mistborns are ridiculously powerful.
(click to show/hide)Powers:
Steel/Iron - Incite Potent Mass Selective Avoidable Physical Effect at Range [-6]
Bronze/Gold/Electrum/Malatium - Supernatural Senses (Alertness - Bronze Seeker, Investigation - Gold Augur, Alertness - Electrum Oracle, Investigation - Malatium Vision) [-2]
Copper - Incite Effect at Range (Discipline - Coppercloud) [-2]
Tin - Incite Effect (Alertness - Tineye Senses) [-1]
Pewter - Inhuman Strength/Toughness/Speed/Recovery [-8]
Zinc/Brass - Incite Mass Selective Mental Effect at Range (Deceit - Rioting/Soothing Emotions) [-5)
Cadmium - Incite Mass Selective Effect at Range (Discipline - Slow Time Bubble) [-4]
Bendalloy - Incite Effect (Discipline - Fast Time Bubble) [-1]
Chromium - Incite Effect (Fists - Chromium Leech) [-1]
Nicrosil - Incite Effect (Fists - Nicrosil Burst) [-1] (Same thing as Duralumin, but targets other characters)
Atium - Short Term Precognition [-3] (Adjusted to not require Cassandra's Tears)
Limitation (Requires ingested metals) [+6]
Total Refresh Cost:
-28
Sanctaphrax:
For the most part, those stats look good. At least to my semi-ignorant eye. But I think you can cut the Refresh cost on that set of Powers by a fair bit.
If you use the Additional Effect upgrade for Incite Emotion instead of buying a new Power for each effect, you'll save 7 Refresh before applying the Limitation. And speaking of the Limitation, the wiki page makes it sound fairly significant. Maybe a bigger rebate is in order?
I might also tweak a couple of the metals.
Tin could probably fit in the Supernatural Senses suite, if you raise the cost of it to 3.
The wiki makes Atium sound pretty incredible. Not sure 3 Refresh of stuff is enough to represent it, especially since it's really a -2 Power. I don't think doing without Cassandra's Tears should cost extra. Actually, come to think of it I kind of dislike Short Term Precognition in general. Unfortunately, I can't think of a better way to handle Atium off the top of my hand. Maybe the other Precognition Power? But it's also a bit too small.
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