My GM has a very generous view of refinement, he believes it grants you 1 element, 2 refinement and 2 specialization. I don't mind at all
But the earth element is too powerful? Your GM is weird.
Well, you should be able to adjust the math accordingly, I think.
Do you think its valid and okay for my character to get the magic climbing axe? My GM hasn't responded to my onslaught of messages yet. We do have a faith-based character with a holy sword, so there's that.
Well, first and foremost, it's a regular item that your character has enchanted. Does it make sense for your character to have a climbing axe? I mean there are not that many mountains in Venice, but maybe she goes hiking every other week or so, so it would make sense.
I'm thinking for my rote spells basically a whirling fire tornado blast for offence, force shield and then either another offensive spell, sort of like a kinetic punch/blast or the spirit equivalent of Ventas Servitas, something that can move others and objects and so forth. Also control is like, actually casting the spell, right? Sort of like the attack modifier, against their defence? And then power is like weapon damage?
http://www.jimbutcheronline.com/bb/index.php/topic,42974.msg2084383.html#msg2084383 I managed to put together some aspects, whatcha think?
[snip]
Too much? Too little? Anything else go in there to further balance things out?
Looks good. There should be a lot you can do with that. And if you notice that an aspect doesn't work, just change it around, you are not locked into them forever.
Yeah he doesn't want me doing veils For one he thinks it'd be overpowered, secondly he feels it should fall under thaumaturgy. I asked him a couple times if he was sure that was what refinement did and he insisted so I'm not one to look a gift horse in the mouth so to speak. Especially after the Earth and Spirit nerfs.
Yeah, that's really weird. Veils are very much doable with spirit evocations, there's a whole section about them in the book, page 276. It literally starts with "Veils are spirit evocations...".
EDIT: One tweak I made to veils is that a veil is dropped if you attack from under it. So you can't attack AND stay invisible. That way, a veil is more like an ambush, which works pretty well.
So is getting magical items a given? Like, a huge part of being a wizard? Something you just don't deny? I was thinking of a pair of earstuds that granted spirit control and helped put up spirit shields (like Harry's Bracelet) and, well, the climbing pick. Would I need higher resources to purchase them? I sort of thought it would be a case of, well, Alberich procuring them for her.
Depends on what you mean by magical items. It's not like in dnd, where you find a magical sword in a dungeon. That's kind of what the holy sword is, in the game that's called an "Item of Power". (There can be IoPs you create yourself, as well, just to be accurate.)
It's more like specialized tools you create yourself. Some wizards create them from scratch, others take something that's already made and imbue it with their magic. That's what focus item slots and enchanted item slots are for. You don't get them for free, you have to pay for them with your refresh.