The Dresden Files > DFRPG
MCWOD and Dresden Files
harleshade:
I know not may on this forum like to hear this, but I think a d20 system would be really effective.
finarvyn:
--- Quote from: Harry1974 on September 25, 2007, 01:29:57 AM ---I originally purchased some Deryni (sp?) dice because that was all that my local FLGS in Birmingham had. I have since called a FLGS in London who are sending me the two fudge dice packs like the ones you have.
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What I find is that the color of the dice is very important to some of my players. Who am I to deny them “hot pink” dice. ;D
--- Quote from: Harry1974 on September 25, 2007, 01:29:57 AM ---I went even further and purchased the pdf for Spirit of the Century because I was intrigued by your comment about the quality of Fred and Rob's work. Having read it I called the game store in London back and ordered a hardback copy. I guess you could say I have been sold! ;D
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Glad to hear it. Maybe I can get a “referral fee” from Fred? Nah. Didn’t think so. I think that Fred and Rob are really sincere about their writing and I find it neat that they are willing to push off a deadline in order to ensure quality. (Of course, if this happens forever and we never get a game – then I get grumpy.) Not all game designers are willing to do this, as evidenced by the number of products that go into 2E mode shortly after printing 1E. They really want to get it right, and it shows in the final product.
--- Quote from: Harry1974 on September 25, 2007, 01:29:57 AM ---I am also really impressed (and just a little jealous) that your family is your gaming group. That is just great! :)
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We like it, too!
--- Quote from: harleshade on October 28, 2007, 12:41:28 AM ---I know not many on this forum like to hear this, but I think a d20 system would be really effective.
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I think that there are many systems which could be used to run a fun Dresden campaign. Before DF even existed as a series (or, at least before I ever heard about it) I used Buffy the Vampire Slayer and ran a really fun modern-day sorcery game that was similar to Charmed and Dresden in style. I’ve tried out the MCWOD system and with some tweaks I find it to be pretty good as well. I’ve run something similar using Amber Diceless. My point is that you can find good points about many different game systems, so pick whichever one fits your style. If nothing else, buy DFRPG and mine it for ideas that you can use in a campaign of your own rules of choice.
harleshade:
That is what I had planned to do the whole time. I sorta have to do that because most of my players are hardcore rules-lawers. Can't be a lawer if the rules arn't straight from the book.
finarvyn:
I've always had a problem with rules lawyers because it seems like they take the fun out of the game. We had a GM in high school who ran 1E AD&D and every so often he stopped the game to hunt for a rule. We sat around watching TV while he flipped through pages of the book. Really boring.
I think this helped me shape my style of gaming because I'm the anti-lawyer. When faced with an unknown situation, I'm more likely to say "grab a die and roll it" where I'm looking for high numbers versus low numbers. (Practically a coin flip, actually, but I can modify it a tad.) Keeps the flow of the game going.
My general disline with 3E D&D (and to a certain extent MCWOD, even though I love certain aspects of MCWOD) is that fact that the game system is somewhat rules heavy and I continually have to resist the urge to look for a rule while my players watch TV. Part of what excites me about the DFRPG is the fact that FATE is a loose game where I can have the players grab-n-roll and it won't upset the flow of the game.
Slim:
Acually I've never played anything from WW, but I seen Monte Cook's name and said what the hell. I must say what I read from the book I think it was well done. Great setting and really good elements for the classes. I've also been just introduce to the Dresden books and thought that would be a interesting game to play but here's my question. How would you incorperate the magic? I mean that Harry seems to have pretty much all, or some elements of all spell caster types. Not to mention some fudging with they Vamps, and were creatures.
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