The Dresden Files > DFRPG
Equipment and Fate
KeyMasterOfGozer:
I love the Dresden universe, so I am practically salivating waiting for this RPG to come out. It interested me so much that I decided to check out Fate and Spirit of the Century to get a jump start on the Mechanics. I LOVE the Fate system. It seems to move away from metagaming and focus almost solely on story telling and fun. It doesn't get you bogged down in the minutia. Great stuff, no counting bullets, or specifying equipment lists.
That said, I was thinking about Dresden, and I realized one of my favorite parts of the Dresden universe is that Harry creates devices to help his magic.
(click to show/hide)his Rings to collect kenetic engergy, his enchanted leather Duster, the Shield Bracelet, and of course other things like his staff and blasting Rod, and Little Chicago.I really like that concept, and to me it seems a large part of Dresden's world, but having looked at Fate a lot, I feel that it may be exactly the wrong kind of system for this concept.
Don't get me wrong, I think Fate is a great system, and I am really just posting to see if anyone has played Fate, or how would one resolve this in Fate, or would this just be a lost aspect in this RPG?
iago:
Spirit of the Century handles *special* items just fine -- look at the Gadget rules.
By the same token we're working out the details on magical items for the DFRPG. No worries, man. :)
finarvyn:
Have you read Spirit of the Century? It's a pulp system based on the same FATE rules that will power DFRPG. It deals with people and events that are "bigger than life" and in many repects is handled in a way similar to Dresden's modern magic.
Philosophically, FATE is a somewhat loose and freestyle type of RPG system. What that means is that it is actually able to handle almost any situation, and special items are no exception.
With a "tight" rules system special items often fall outside of the parameters defined by the rules, so exceptions become hard to handle. FATE is a more "loose" system designed to allow for a Game Master to improvise as needed, so dealing with (spoiler) items such as what you have listed shouldn't be a problem.
KeyMasterOfGozer:
Ok, I see the Gadget Rules in SotC. Thanks. I guess, never having played SotC personally, I am having difficulty with... I don't know, it seems it will be difficult to keep game balance. I don't know, maybe playing the system might help, perhaps game balance isn't an issue without metagaming?
iago:
--- Quote from: KeyMasterOfGozer on August 29, 2007, 08:20:47 PM ---Ok, I see the Gadget Rules in SotC. Thanks. I guess, never having played SotC personally, I am having difficulty with... I don't know, it seems it will be difficult to keep game balance.
--- End quote ---
Difficult, sure. Impossible? No. And it's the game's job to make the difficult easy. So relax; we're going to beat on that particular problem until a solution presents itself that makes certain your concerns are addressed.
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