The Dresden Files > DFRPG
Order of the blackened Denarius Question.
Rossbert:
I feel like it isn't that big a crime. You can make people face all sorts of challenges without express permission. You go up against gangsters, you risk coming in contact with bullets, you fight vampires you risk venom, you fight denarians you risk coins. Make it like how a lot of people handle killing, just let them be aware of the risk if they continue with their actions, and then feel free to impose it if they undergo a course of action that would reasonably result in it.
PirateJack:
The problem with that view is that you're affecting another person's character, forcing a major change on them that they may not want to take. It can make the game less fun for them, which is against the point of roleplaying games in the first place.
Jabberwocky:
It's always the result of a mix unique to each and every group. With one GM it feels like jerkishness and railroading, with another one it's just an unexpected story twist and good storytelling. Two players can feel and interpret the same thing in (at least) two ways. But I agree - if it's not fun there's no point in doing it.
Sanctaphrax:
I'd be okay with getting Denarian-ized against my will. I'd want a defence roll, though, and I can see why other players might not be okay with it.
So there are some nuances to the issue.
But I'm not sure nuances are appropriate here. This:
--- Quote from: Grasharm on May 15, 2014, 08:54:02 PM ---What bugs me is he threw this coin at me during RP and when I caught it his exact words "You're screwed now" and he immediately went into explaining the permanent penalties i would be taking to all social rolls...
--- End quote ---
looks pretty awful.
narphoenix:
--- Quote from: Sanctaphrax on May 16, 2014, 10:24:38 PM ---But I'm not sure nuances are appropriate here. This:
looks pretty awful.
--- End quote ---
Amen. That's bullshit. I'm all for torturing characters, but you have to talk it over wth the players to make sure you're torturing them in the /right/ way, to make a better story. If my GM did that to me, I wouldn't speak to him ever again. Screw the game.
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