Author Topic: How can a wizard fly?  (Read 4742 times)

Offline Silverblaze

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Re: How can a wizard fly?
« Reply #30 on: November 19, 2013, 01:40:16 AM »
Make a construct.

Soulfire maybe?

Silver Surfer Surfboard!

Done.


Witches have used brooms for a long time.  Try that.

Offline GryMor

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Re: How can a wizard fly?
« Reply #31 on: November 19, 2013, 10:09:25 PM »
Use thaumaturgy to encase your body in an (ectoplasm) exoskeleton with mass apropriate giant feathered wings? (Either as a skill substitution for a singular journey or as a temp power)

Offline inq101

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Re: How can a wizard fly?
« Reply #32 on: November 20, 2013, 12:11:01 PM »
I wouldn't allow true flight.  Not as in properly controlled, soaring around the battlefield flight.  I would allow a thaumaturgical ritual that allowed limited, probably pre-defined flight.  e.g. a ritual that lets the wizard move to a specific position with magic wings.  I'd do it this way because having wings and knowing how to use them are two different things.

I'd also allow a wizard to use an evocation to create a manoeuvre like 'rocket propelled,' 'power jump' or 'soft landing' to create flight lite effects.

Offline Haru

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Re: How can a wizard fly?
« Reply #33 on: November 20, 2013, 01:05:08 PM »
I'd do it this way because having wings and knowing how to use them are two different things.
If you do it often enough, you can learn how to do it. Or your spell incorporates a spirit of air that will translate your sluggish human motion into smooth and graceful flight. Or the spell speeds up your reflexes by itself, so you counter the fact that you don't usually fly. There's a lot of ways that it can work, which are relatively easy to do.
And I think air battles can be pretty awesome, so I wouldn't want to ban it outright.
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Offline Cadd

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Re: How can a wizard fly?
« Reply #34 on: November 20, 2013, 02:21:03 PM »
Again, I'm with Haru: Absolutely you can learn that control - and at that point the character buys Wings [-1] to represent it just like Listens-to-Wind should be statted with True Shapeshifting [-4] to represent the magical shapeshifting he does in Turn Coat.
« Last Edit: November 20, 2013, 02:22:58 PM by Cadd »

Offline Quantus

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Re: How can a wizard fly?
« Reply #35 on: November 20, 2013, 04:36:20 PM »
If you want to use Evocation instead of Sponsored magic or Thaumaturgy, there are a few possibilities. 

--You could telekinetically launch yourself (harry does this more than once) but the landing might hurt. 

--You could telekinetically (via Air or FIrce) solidify wings and/or an airfoil.  This would be pretty straightforward, but would require something analogous to an athletics or Driving role indicating that its just a tool and you still need to be skilled.  This is really more like a magic hang-glider. 

--If the character is a Force specialist you could let him fly Magneto Style, but Id want to make it notably difficult even for a specialist. 

--where it My Character, Id probably go for a combination of Earth and Force or Earth and Air (since controlling Opposite elements is considered especially awesome).  Basically it would happen in two stages:  First use Earth magic to reduce your personal gravity until you basically float, then use air or force to provide movement and direction.  From a conservation standpoint its only taking a fraction of the force as a cannon-launch would.  Mechanically its balanced by the danger of loosing control while remaining in Float Mode, and that outside forces like wind will be extreme impediments, so its not as useful for long-term flights.
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