The Dresden Files > DFRPG
White Wolf Forum: The Dresden Files
Mickey Finn:
Dark Gift was post Elysium, because Ely was originally designed to be set in the same world as Masq, and characters could go back and forth...but then there was an argument between some staff, and that was that. I *think* Garou was around before Ely, because I remember a friend getting rejected from it on an ap because he mispelled *a* word.
But again, I could be wrong. My memory's spotty.
Willowhugger:
Not to take away from the Dresden Files RPG that is being done up but some good ideas for adapting Harry Dresden to magical central is this...
(note this is for old WoD)
Harry Dresden
Avatar: Primordial
Tradition: Order of Hermes
House: None
Nature: Martyr
Demeanor: Jobsworth
Harry Dresden is the son of a human stage magician and a believed Nephandus of the Order of Hermes or Verbena. This has permanently colored his relationship with the council as his first teacher was a Order of Hermes Barrabi. With no less than two direct associations with the black enemies of all magicians, Harry Dresden has the Infamous flaw. His relationship with his Tradition is conducted with a -2 penalty due to his utter isolation from the rest of the Council. Harry also suffers from "Static Burn" that causes any mechanical or electronic device in his presence to operate with a botch on a 1 and a 2 roll for its use. Harry formerly had an enemy in the Warden Morgan whom was convinced he was a threat to mankind. Like all wizards of his bloodline he ages only 1 year for every ten years since maturity and regenerates one health level a day with aggravated damage healing at a rate of one health level per five days. Harry has some help with his 4 point Mentor in Ebenezer, his familiar in Mouse, and Allies 3 his White Council (Toreador) half-brother Thomas, Karen Murphy, and the noble warrior Michael (Mortal Hunter with True Faith 6+ and Oracular abilities). Harry's avatar is powerful with 4 points bonus that manifests routinely as a embodiment of himself and his darker thoughts. Harry is implied to have a destiny and has 3 points of it reflecting his occasional ability to get out of an odd spot. The talisman Bob (or more precisely Fetish) is a bound air spirit with access to vast amounts of magical information and the ability to go spying for him.
Arete: 6
Spheres: Spirit 3, Forces 3, Prime 2, Correspondence 1, Life 2, Mind 1, Matter 2
Special Rotes: Spirit 1/Mind 1/Prime 1 "Soul Gaze"
trboturtle:
--- Quote from: Mickey Finn on June 22, 2006, 07:13:12 PM ---I'm on the mailing list and might play test if Iago wishes...problem is, I don't live near them, so that would put a crink in things. ;)
Longwinded explanation:
MY RPG experience is weird, anyways. I was actually hired as a writer for FASA's Shadowrun division...2 weeks before the suprise announcement that they were closing their doors. I never even got my first assignment. (I did, however, get paid...every single rulebook in the library was sent to me for research purposes. They didn't ask for them back.)
--- End quote ---
Have you contacted FanPro? They have the Shadowrun and (Classic) Battletech games. They've been working hard on CBT, but they are working on SR . There's been several SR novels published recently. They are trying to get a SR site up and running, simular to BattleCorps....
Craig
Mickey Finn:
Nope, my contact (Michelle Lyons) didn't get drafted by them (or Wizkids, sadly...she's still working alot as an independent contractor, though. Wrote a huge chunk of the the new Vampire rulebook for WW, did several anime RPGs such as Trigun & a few other popular titles I can't remember.)
As I never actually wrote anything for FASA (never had time), I can't see FanPro being that interested.
Upuaut:
--- Quote from: Willowhugger on December 17, 2006, 01:55:51 PM ---(note this is for old WoD)
Harry Dresden
Avatar: Primordial
Tradition: Order of Hermes
House: None
Nature: Martyr
Demeanor: Jobsworth
Arete: 6
Spheres: Spirit 3, Forces 3, Prime 2, Correspondence 1, Life 2, Mind 1, Matter 2
Special Rotes: Spirit 1/Mind 1/Prime 1 "Soul Gaze"
--- End quote ---
Nice breakdown. That was pretty much my thoughts on it as well.
I saw it mentioned earlier that GURPS wasn't the first system to come up with the multiple genre angle.. I do believe though that it was, and possibly still is(I haven't picked up a new system in years, but try to keep my eyes open) the best try at it. The point was that you could realistically play military vs magery and the systems would have a workable hit&damage system. In addition, though the other systems were set up to take you into different genre, GURPS was the only one that would let you work out your own genre if you could come up with it, without any reworking of the rules. You want to play rats fighting in Nim? GURPS could do that, you want to fight with toons in toonsville, GURPS could do that, want to play, Chtulu? Watership down? Cyber assassins? Prince's of Amber? etc etc etc.. GURPS had rules in the core book that could cover almost any angle conceived of.
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