The Dresden Files > DFRPG
White Wolf Forum: The Dresden Files
XavierDLH:
Mickey Finn, I hope you're on The Dresden Files RPG team... :o
...Or at least one of their play-testers!
Mickey Finn:
I'm on the mailing list and might play test if Iago wishes...problem is, I don't live near them, so that would put a crink in things. ;)
Longwinded explanation:
MY RPG experience is weird, anyways. I was actually hired as a writer for FASA's Shadowrun division...2 weeks before the suprise announcement that they were closing their doors. I never even got my first assignment. (I did, however, get paid...every single rulebook in the library was sent to me for research purposes. They didn't ask for them back.)
I've been MUSHing for the past 16 years (with a few year gap in the middle), using Amber RPG rules and White Wolf. I was one of the people who designed and implemented the concept of staff to support the wizzes (people running MUSHes), and was the head judge for a while on the first vampire MUSH. I was in charge of the Castle Falkenstien official MUSH, which ultimately never opened because of work overload on several wizzes plus author Michael Pondsmith's apparent hectic schedule.
My roommate holds the record for putting up with Steve Jackson the longest as Head of Sales, and one of my close friends used to work for FASA and now writes freelance (Trigun and Slayers are hers, for example). Half of Living Room Games (Earthdawn post-FASA, Digital Burn) are my old friends from college.
Despite all this...I'm not really a gamer. I just started my first tabletop game in years (as a player). I can't memorize numerical rules. I'm pure story, descriptions, and characters. I'm just attracted to the type of folks who run games, because they're stories. In college, I did live action World of Darkness...but as a rotating NPC for the folks running the game, not as my own player. They'd say "We need a medical examiner," and I'd make up a personality on the spot and run with it...but I didn't worry about the stats, they did.
So, if Iago & Rob Donoghue want me as a playtester, it'd probably be a "Hey, we need a guy who knows enough about games to tell us stuff, but be more like the average joe wandering in a game store than a game lawyer."
ToddM326:
--- Quote from: Mickey Finn on June 22, 2006, 05:57:04 PM ---So, the WW fans are trying to figure out what type of Mage Harry would be.
--- End quote ---
Lots of questions today...
So what is a Mage?
Mickey Finn:
Mage=Wizard ;)
Not to be confused with Matt Wagner's excellent comic series ;)
Kalshane:
The basic concept behind Mage: The Ascension is that reality is based on perception and belief. Mages were individuals who could change reality by basically believing enough in something happening that it happened. They used a wide variety of styles, rituals and implements to focus their beliefs (and these implements were collectively known as foci).
However, since reality was based on belief, the beliefs of normal people (called Sleepers) mattered as well. Not as strongly as Mage's, but they outnumbered the mages by about a million to one, so they kind of had the advantage. When there was a conflict between what the Mage was doing and what the Sleeper's believed, it would create a Paradox, which would then do bad things to the Mage in question. So most Mages tried to stick to non-obvious (Coincidental) magic as much as possible to avoid getting bitch-slapped by reality.
In the Mage universe, technology is also a form of magic, just one that's accepted by most of the modern world and thus doesn't suffer from Paradox. There's a group known of Mages as the Technocracy that are sort of shadow rulers of the world, and as one would expect, use "technomagic" to achieve their aims.
The game is actually a lot of fun, and is my all-time favorite RPG. However, it's really, really tough to run due to the freeform nature of the magic system, so I haven't played it nearly as often as I've played other games. The first Mage campaign I ran, however, is still the best game in any system I ever ran. My players still talk fondly about it 10 years later.
I can't speak for the new Mage: The Awakening game, though. White Wolf "destroyed" their world a year or so ago and re-created all their games from the ground up. I've yet to pick any of them up.
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