The Dresden Files > DFRPG

White Wolf Forum: The Dresden Files

<< < (3/13) > >>

Mickey Finn:
They have pretty covers, but I've yet to run into anyone who wants to run a game in them. I admit to being skeptical due to the apparent loss of Malkavians (vampires of chaos an insanity...the best malks are the subtle malks) in the game. That didn't work for the TV series, either.*




*Yes, there was a short-lived TV series called Vampire Hills 90210...er, sorry, Kindred: The Embraced. Aaron Spelling and Mark Reinhagen blended Vampire and Spelling's soap opera style in an attempt to blend audiences and failed miserably.

Kalshane:

--- Quote from: Mickey Finn on June 22, 2006, 08:47:28 PM ---They have pretty covers, but I've yet to run into anyone who wants to run a game in them. I admit to being skeptical due to the apparent loss of Malkavians (vampires of chaos an insanity...the best malks are the subtle malks) in the game. That didn't work for the TV series, either.*
--- End quote ---

I admit I like the idea of a core game, with the other games being expansions. Crossovers were always a headache under the old system and it was silly to have half the book dedicated to the exact same rules that were in every other WoD book. However, none of the new settings and concepts have really grabbed me enough to make me want to read, much less buy, the new books. Plus, as I mentioned, I have an already-established world that I'm quite happy with. (I bought the final Mage book just to see how things ended, but I have no plans to ever run it.)


--- Quote ---*Yes, there was a short-lived TV series called Vampire Hills 90210...er, sorry, Kindred: The Embraced. Aaron Spelling and Mark Reinhagen blended Vampire and Spelling's soap opera style in an attempt to blend audiences and failed miserably.

--- End quote ---

Well, it didn't help that they changed a whole bunch of stuff from the game, which turned all the gamers off, and then spent most of the episodes they did show having clumsy exposition about the setting to try to get the non-gamers up to speed with the setting elements they did keep.

finarvyn:

--- Quote from: Kalshane on June 22, 2006, 09:22:52 PM ---I admit I like the idea of a core game, with the other games being expansions. Crossovers were always a headache under the old system and it was silly to have half the book dedicated to the exact same rules that were in every other WoD book.
--- End quote ---
Yeah, but there are lots of these types of games on the market that would be as sutible (or more) for a Harry Dresden campaign than the WoD system.

* Unisystem (Eden games) has been done for Witchcraft, Terra Primate (planet of apes), All Flesh Must Be Eaten (zombies), Buffy/Angel, Conspiracy-X (x-files), Armaggeddon (angel/demon), Army of Darkness, Spacefarers and Prairie Folk (Firefly) and probably more I have forgotten. There are settings with modern-day magic and supernatural critters, and I think it's a lot easier to run than WoD.

* GURPS (Steve Jackson) is by definition designed to allow for characters of any setting. It's a bit clunky sometimes, but the magic system is pretty logical (lots of easy-spell prerequisites in order to acquire advanced spells) and could be adapted to fit Harry's world. Lots of modern-day weapons and skills and such already generated.

* d20 Modern (WotC) has an Urban Arcana setting for modern-day magic. The spell-casting system is similar to D&D, which isn't really much like Jim's magic system, but other elements of the game are pretty close. Also, the basic d20 game system has been worked through various eras including d20 past, d20 future, d20 post-holocaust, D&D fantasy, Star Wars RPG, Adventure (pulp), d20 Cthulhu, and the list goes on and on.

* Fred & Rob's FATE system (and Fudge in general) can be used in many settings, such as Cthulhu, King Arthur,  dungeon crawl, Amber, Spirit of the Century (pulp), eventually Harry Dresden, and probably many that I have't thought of.

My point is not to bash World of Darkness, but simply to point out that the idea of a core set of rules that fits multiple settings isn't that new. True, many of these will include at least a short-cut version of the core rules in each volume, but often these only fill up a couple of chapters in the front with the remainder devoted to setting content.

I've looked at the WoD game system and it's okay, but certainly isn't my first choice if I want to run a Dresden game.

Just my two cents.

Kalshane:
I wasn't looking at it from the perspective of running a Dresden game. We've got the Dresden RPG coming out for that. :)

I was just commenting on my opinions of new WoD versus old WoD.

Really, you can (at least try to) run any kind of game with any system. Some systems just work a whole lot better than others. :)

finarvyn:

--- Quote from: Kalshane on June 23, 2006, 03:11:52 AM ---I was just commenting on my opinions of new WoD versus old WoD.
--- End quote ---
Oh ... in that case, I agree with you.  8)

Having an extra core rulebook in one place is a lot better than having half of each new rulebook filled with the same thing.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version