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Hick Jr:
I was under the impression that Limitation replaced The Catch. It's why I used the phrase in the Limitation description.

I agree on the extra benefit. Editing it.

Sanctaphrax:
Limitation is intended to replace The Catch, yes, but it sounds like you use the words "The Catch" in the skinwalker write-up so it sounds like you're using The Catch.

Anyway, even if you're using Limitation the Limitation on the Recovery ought to be separate from the Limitation on the Modular Abilities. And it ought to give a separate rebate.

vultur:

--- Quote from: Sanctaphrax on January 21, 2013, 09:05:05 PM ---@vultur: Okay, I'll add that to the list.

Have you seen the Variable Abilities and Supernatural Martial Arts custom Powers? I think they might interest you.
--- End quote ---

Variable Abilities, no; Supernatural Martial Arts yes - but I was intentionally writing this up with out-of-the-book Powers.

---

and re Vulcanomancy: yeah, if I'm reading that right, a 6 shift Conjuration (Lore 4 plus a focus item or one Declaration, say) would give you Armor 9 which is excessive.

EDIT: oh, oops, I see the change now.

I still might make it x1.5 for weapon, x1 for armor since armor is (as Sanctaphrax said) generally more difficult/rarer at high values.

Hick Jr:
Sanctaphrax, doing one Limitation nearly destroyed me. Two will cast me Outside. I'll change the armor- good catch.

Sanctaphrax:
Want me to do the second Limitation?

You know, I was really happy with that Power once. But sometimes it seems like it causes almost as much trouble as The Catch.

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