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Sanctaphrax:
Here's a Template I thought of a long time ago, but never wrote.

AGENT OF FATE

Fate has plans for this world, and for the most part it doesn't need help executing those plans. It bends events quite well on its own.

But sometimes things go wrong. That's why Fate recruits its Agents. It selects children of heroic potential early in life and manipulates their lives to shape them into suitable servants. When it finally decides to initiate them, generally in their late teens, it marks their foreheads with astrological signs and they leave their old lives behind.

Agents of Fate exist to ensure that things go the way that destiny says they should. They're gifted with supernatural insight into Fate and the ability to manipulate probability, so they're generally able to shape events without much direct intervention. But if necessary, they can do a fair bit of damage.

Musts: An Agent of Fate must have a High Concept that reflects its role as a servant of destiny. In addition, every Agent of Fate must take the following Powers:

Wizard's Constitution [-0]
Marked By Power [-1]
Prophecy [-1]
Probability Manipulation [-3]
Controlled Fate [-1]

Options: Agents of Fate can develop their natural abilities further, allowing them to purchase Precognition, Inexplicable Knowledge, and upgrades for Controlled Fate and Probability Manipulation. Agents can also learn mortal magic, so they can purchase Supernatural Martial Arts and various forms of spellcasting.

Important Skills: Lore, others.

Minimum Refresh Cost: -6

Sanctaphrax:
johntfs, the Dragonborn looks pretty good except for the copypasta Sponsored Magic at the end.

Though I would hesitate to allow people to take both Claws and Breath Weapon. It's such a bad idea...

Tedronai:

--- Quote from: Sanctaphrax on January 08, 2013, 03:28:37 AM ---Here's a Template I thought of a long time ago, but never wrote.

AGENT OF FATE

--- End quote ---

I guess the part I'm missing is why this isn't just a particular manifestation of the Emissary of Power template, but actually a template in its own right...
In addition, maybe to what I'd call unnecessary minimums on the powers taken.  I don't see why a fledgling Agent of Fate couldn't be represented with Prophecy and Controlled Fate alone, or something of the like, and develop the rest of the powers (and possibly others) during play.

Sanctaphrax:
Yeah, it's an Emissary variant. Like the Summer/Winter Knight.

I made it -6 base because all of the Musts on that list are part of my mental image of an Agent of Fate. A "fledgling" Agent doesn't really fit with what I imagined.

Hick Jr:
Sanctaphrax, are you aware of the nature of Fate in the DV?

CD spoilers ahoy

(click to show/hide)it is very, very heavily implied that the Queen Mothers are jointly Fate. Mother Winter is Named as two different cultural representations of the Three Fates, and it's made clear that isn't her most powerful name. How does this interact with your template?

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