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Custom Templates

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Hick Jr:
Thank you for going through with this. And I happen to have two versions of the Orc thing- One as a Our World esque statblock for a generic orc, and an actual character template. I can post both, but is the former or latter preferred?

This is the template.
(click to show/hide)Orc

Of all the faeries, perhaps barring the Little Folk, Goblins produce the least changelings. Fae experts say that it’s simply because they are quite hideous to most humans, that it’s outside their naturally psychopathic nature to raise a changeling, or because they simply don’t care for humans.

These are all incorrect.

Goblins, as a rule, breed hideous, misshapen changelings. But occasionally, there is an exception- a scion, a changeling who seems very human is produced.

An orc.

Orcs in their normal, “human” forms, generally look like their King- They have shaggy brown hair, and emerald-green eyes. They’re wiry and limber, built like blacksmiths. In their true forms, they are monstrous. The sclera of their eyes darken to midnight voids, and their pupil and iris turns a deep red. Their hair darkens to the same empty-night black. Shadows in the area twist and bend around their arms and feet, forming claws. They are faster and stronger than even goblins, and are just as quick to heal. They are intelligent and can work in packs. the existence of Orcs are one of the very few things that goblins cannot agree on, as their King refuses to rule on their existence. Some goblins feel that they are abominations, brought about by chance. Others think that they epitomize the race, and attempt to breed more. As only one in fifty unions produces a true orc, there are usually only two to three dozen in existence at a time. It’s unknown whether or not they breed true, but if they do, it will almost immediately inspire a cull-Nobody really wants an entire race even more murderous supergoblins running around. The Erlking uses them as an elite guard, his Huntsman. The ones closer to the mortal world generally hire out as spies and assassins to anyone who can afford their services-they have little or no moral scruples.


Musts
An orc must have a high concept that declares his nature as an orcish changeling (e.g. Half-Orc Hunter, Goblin-Blooded Hitman, Changeling Vigilante). In addition, the character must take all of the following powers.

Echoes of the Beast [-1] (Hunting Hound) Orcs can track by scent, gaining +1 to the Tracking trapping of Survival.
Cloak of Shadows [-1]
Glamours [-2]
Human Form [+1] affecting
Claws [-1]
Supernatural Strength[-4]
Supernatural Toughness [-4]
Supernatural Recovery [-4]
Inhuman Speed [-2]
The Catch [+4] is extreme physical harm, at least enough to produce a Severe consequence. GM adjudicates.  To quote the expert, “There are ways to kill an orc, but there are not many of them and anyone trying them out on a living orc is not going to have very much time to get it right.”


Options
Older or more powerful orcs may upgrade some of their abilities, increasing their Speed to Supernatural, and gaining Greater Glamours. Some orcs gain Beast Change, often to the form of a wolf or hound, and others gain Wyld Magic.


Important Skills
Athletics, Endurance, Survival, Weapons, Discipline, Intimidation, Presence

Minimum Refresh Cost
-14

vultur:
Do you just post a link here, or the whole template? I had a Valkyrie Template but never posted it anywhere.

Sanctaphrax:
Okay, I'll add Orc and Puella Magi.

Character examples aren't needed, but feel free to post them.

Post the Valkyrie here or elsewhere, doesn't matter much. I can link to anywhere.

Will fix the Hunter link, thanks for pointing it out.

The Hunter Template has a bunch of things I thought were sketchy. Overstrain looks dangerous, Cleave is dull as toast, Cassandra's Tears without the penalty isn't worth -1, I don't know what those Incite Emotion upgrades are, Healing seems better than Ritual, and there's some unfortunate Stunt-obsoletion there. I would have ignored most of that stuff individually, but collectively it deserved mention.

Deadmanwalking:

--- Quote from: Sanctaphrax on December 26, 2012, 08:02:09 PM ---The Hunter Template has a bunch of things I thought were sketchy. Overstrain looks dangerous, Cleave is dull as toast, Cassandra's Tears without the penalty isn't worth -1, I don't know what those Incite Emotion upgrades are, Healing seems better than Ritual, and there's some unfortunate Stunt-obsoletion there. I would have ignored most of that stuff individually, but collectively it deserved mention.
--- End quote ---

Ah, gotcha. Yeah...Hunter powers were weird and specific enough that balancing conversions got...we'll go with quirky, real quick.

Sanctaphrax:
Game-to-game translation is hard, eh?

Anyway, just edited the first post. I said that the orc was inspired by Discworld...is that so? It sounded like it but I'm not sure.

Speaking of orcs, I have a couple of quibbles with their stats. I'm pretty sure Echoes Of The Beast is only supposed to give +1. Also, that Catch seems iffy to me. Catches are supposed to negate Toughness, but this one only seems to matter once it's too late for Toughness to do anything.

PS: Found a bunch more Templates here. They will be added soon.

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