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Sanctaphrax:

--- Quote from: Deadmanwalking on December 27, 2012, 06:56:55 AM ---Sure, if you know it's Fae. What's Fae, though? And do they look how you expect? For example, Harry knew the whole thing about Fae and Iron but might as well not have when meeting the Gruffs...because he didn't know these weird goat-people were Fae. The same is true for Winter Ogres (who look like Yetis) or centaurs, or goblins. Or, indeed, for most kinds of Fae, really, especially given their Glamours and ability to appear how they like. Little folk like Toot-toot, matching as they do the popular image of a faerie, might get +4 out of it...but they'd be just about the only ones.
--- End quote ---

I always found this interpretation pretty iffy. Harry never does any research to discover that enemy X is a faerie, and I wouldn't expect PCs to do that research either.

Issues like this one are part of the reason I prefer not to use The Catch as written.


--- Quote from: Hick Jr ---Edit- Also, allowing the GM to adjudicate exactly what bypasses the Catch really only works if you and your GM can agree on what exactly constitutes "extreme physical harm". Standing next to a grenade, yes. Small caliber gunfire, no. On the other hand, this is an excellent story element- The bad guy figures out he's facing an orc, and starts in with the heavy artillery.

Edit secundus- Rereading Lords and Ladies, would Thunderbolt or Meteoric iron be an acceptable catch? I find it to suitably flavorful, but I'm fairly sure it would only provide a +2.
--- End quote ---

With Supernatural Toughness, a grenade at close range will not inflict extreme physical harm. Likely won't even inflict mild physical harm.

(If you have 8 stress boxes and armour 2, a weapon 4 grenade needs to hit by a margin of 7 to inflict a mild. And that's a ridiculously huge margin.)

And meteoric iron sounds like a decent Catch to me.

Deadmanwalking:

--- Quote from: Sanctaphrax on December 27, 2012, 10:31:23 PM ---I always found this interpretation pretty iffy. Harry never does any research to discover that enemy X is a faerie, and I wouldn't expect PCs to do that research either.
--- End quote ---

He did with the Gruffs (via Bob...but that's how he does most of his research). He has a few other times, too. Also, especially as time goes on, he's become more and more of a specialist in this area. Knowing a creature's Catch after having dealt with it extensively is pretty normal, after all.

Hick Jr:
The idea was that standing on a grenade would bypass the toughness completely. But i understand your point. Do you agree with The Catch rebate on thunderbolt iron? Should it be +3 instead?

Also, how do you use The Catch, if not as written?

Sanctaphrax:
+2 sounds fair.

I prefer to use Limitation instead of The Catch.

(click to show/hide)LIMITATION [+varies]
Description: Your abilities are limited in some way.
Note: You may take this Power multiple times. Suffering from the negative consequences of taking this Power will often, but not always, be a Compel. If the importance of this Power changes during play, it might be necessary to change its cost or compensate with Compels.
Skills Affected: None.
Effects:
Limited Powers. Attach this Power to at least one other Power that you possess. Then, select a circumstance. Whenever that circumstance applies, you are treated as though you did not possess the attached abilities. You may not select Powers with drawbacks unless the GM approves, and even if the GM does approve they may rule that you do not receive any rebate for the cost of the Powers in question.
Rebate. This Power reduces the Refresh cost of the attached Powers. The percentage that the cost is reduced by depends upon how commonly the limitation on your Powers will cause problems for you.

* If it will matter rarely (perhaps once every 6 sessions or so), reduce the cost by one-sixth.
* If it will cause problems from time to time (in some, but not all, sessions), reduce the cost by one fourth.
* If it will be a frequent impediment (once a session on average), reduce the cost by half.
* If it will prevent you from using your Powers except in unusual situations (no more than once a session on average), reduce the cost by three fourths. At the GM's discretion, difficult-to-classify limitations might grant a rebate in between two of the suggested ones. Decimal costs should be rounded to the nearest integer, with GMs rounding halves based on what cost seems more appropriate.
Item Limitation [-0]. You may transfer Limitation and the Powers attached to it to another character, causing you to lose them and causing the other character to gain them. They may then transfer them freely, but if another character has your Powers when a Milestone occurs, they must pay for them. Note that though the Limitation will be the same, it might be valued differently owing to the other character's differing circumstances. Similarly, if you do not have your Powers when a Milestone occurs the Refresh invested in them is refunded. Whenever the Limited Powers trapping causes you to lose access to your Powers it is possible that another character will steal them. If they do so, it is as though you had voluntarily transferred the Powers to them. You may choose the process by which your Powers are transferred or stolen, but both processes should be roughly equal in difficulty. This upgrade is usually used to represent items that grant Powers, and the process for acquiring Powers through it is generally just picking up the item in question.
By directly asking "how often will this matter" Limitation makes it much harder to game the system. Plus it accommodates a greater variety of Powers and weaknesses. So it can replace The Catch, Human Form, and Item of Power all at once.

nick012000:
Out of curiosity, has anyone written up a PC ghost template, using the information from Ghost Story? Playing someone like Sir Stuart seems entirely doable, IMO; they still maintain enough self and Free Will to be viable PCs. The main problem I'm seeing is figuring out how their magic works, what with them using memories to fuel them. Some sort of Feeding Dependency, or something?

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