The Dresden Files > DFRPG
Comments thread for "The Laws of Magic: Part 1 of 8"
iago:
--- Quote from: Jaroslav on June 12, 2007, 07:55:15 AM ---Could you please be a bit more generic in the examples. To many of them are from the books. Which while not bad in itself, could easily scare off those not familure with the Dresdenverse.
--- End quote ---
Unfortunately, this tends to translate as "Could you please be more boring with the examples". This is the Dresden Files RPG. Evoking something that's true to the books is a first priority. We do enough handholding elsewhere in the book to ease folks into things if they're not familiar; by the time they get to the Laws section, they're going to be pretty deep into things.
Specifics are good. Generic is bad. :)
Kiriath:
Woot, some actual information about the Unseelie Accords!
It sounds like the 'tempt' mechanics (Dark Side points :P) actually can... tempt. They don't create an instant bad guy, which is appropriate for the Dresden setting and all, and actually have uses. The suggestions for possible games rock, too.
It seems cool to me and the tone rocks. It's a good read. :)
Douglas:
The Refresh mechanic seems to be really interesting, I'd like to know more about how that works.
I suppose that once you've picked up Lawbreaker Stunts it's extremely hard to get rid of them. Given the ambiguity on what could corrupt you this can be extremely risky for a character to even think about say, tossing combat spells around even against things that you don't think qualify.
Fortunately I don't really go in for battle magic. ;D
iago:
--- Quote from: Douglas on June 13, 2007, 03:59:57 PM ---The Refresh mechanic seems to be really interesting, I'd like to know more about how that works.
--- End quote ---
Are you familiar with Spirit of the Century, or not? It'll help with the explaining. :)
--- Quote ---I suppose that once you've picked up Lawbreaker Stunts it's extremely hard to get rid of them. Given the ambiguity on what could corrupt you this can be extremely risky for a character to even think about say, tossing combat spells around even against things that you don't think qualify.
--- End quote ---
That's very much the case! It's enough to make someone think that bringing a handgun to a fight is a better option. Hmmmm. ;)
--- Quote ---Fortunately I don't really go in for battle magic. ;D
--- End quote ---
Heh. There are a ton of non-battle ways to break the Laws too, as folks will see in the coming weeks.
Douglas:
Yeah, because Ballistic forensics is a fun thing to have pointed your way. ;)
Unfortunately I'm not familiar with Spirit of the Century, though I have looked at some of the information available online about. I saw the Refresh stat on some of the characters shown in the material on the Evil Hat website, but have no real notion how it works.
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