The Dresden Files > DFRPG

Funny/Epic/Legendary moments

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Mr. Death:
Last night was a fun session, the climax of my other game. Again, the climax was on two fronts (I tell you, challenging a party is much easier when you can break it down into groups of two or three).

The group was trying to get an amnesiac phoenix-woman to Egypt in time for the Summer Solstice (specifically, a temple in Ancient Heliopolis, which is important to the Phoenix myth).

They arrive in Egypt and I throw out a bunch of compels--the Phoenix and the Seer have to hurry to reach the ritual site, a spirit (who'd made a deal with a villain selling the seer for her life) was compelled to join them and make up for that deal; the Warden, however, was compelled to stay and fight (but doesn't know what, yet). They step out of the Way, and are greeted by the another character...who immediately decks the Warden, who was greeting her with open arms.

I'll note here that said party member, a half-demon, had dipped off for her own side adventure that only one of the other players was around for, and the other two never asked about, where she was ambushed by a villain exploiting her demonic nature, putting a powerful binding spell on her to discard her humanity. The Warden's player missed this session, and had no idea what was coming. The half-demon's character, however, had been eagerly awaiting it (and even more eagerly for a different reason, when the Warden's player was absent unexpectedly and we had to postpone the game).

The Phoenix and Seer jack a Harley Davidson and make a break for it, pursued by two demons and the aforementioned villain, who leaves the Half-Demon behind with a trio of Hecatean Hags to beat down the Warden. As part of it, the Half Demon transforms into a winged, clawed, hooved demon.

So on one side, we had a thrilling highway chase, and on the other, an emotional confrontation between friends. The former includes the villainous warlock and the Seer trading spells until the Seer tags him with a bolt of lightning. At which point I mention to the Phoenix's player that she spots the back of a ramp truck up ahead.

Now, part of the amnesiac's deal was that I'd been compelling the character to not reveal her true nature or powers because she didn't remember, letting them come out a bit at a time, and I wanted to save the best for last. So that side of the fight ends with her jumping the ramp, ditching the bike, grabbing the Seer, and sprouting flaming wings to make the trip to the temple. A nice touch being the painful transformation of the half-demon contrasted with the painless, glorious wings of the phoenix.

On the other side of it, the Warden manages a few solid maneuvers, which he tags as a compel to a soulgaze with a little help of the half demon's adopted father (who sneaks up on and blows one of the Hags' heads off). Through the soulgaze, he manages to free the half-demon's mind, and they quickly make short work of the Hags, leading to one of the more genuinely emotional and touching moments we've had so far in the game.

It was hilarious watching PVP--at one point there was seriously a chance of three or four fate-point-based rerolls all on one turn. And I've discovered my players seem to like playing the Boss Fight sometimes--one of the best moments in a previous game (in the Mega Man X verse) had the party tank unexpectedly turned on the players.

Wyntonian:
This is why I play DFRPG. You, sir, are awesome.

Mr. Death:
Last night, as the Fenris wolf spent half the fight distracted by conjured up Kanye West shades and getting The Song That Doesn't End stuck in its head, I was reminded why I let one of the players play a pixie.

During the finale climax of my longest running game, the players were up against Ragnarok; one wizard one-shotted a goddess (after spending the whole fight maneuvering), three of them (an Egyptian temple dog, a werewolf, and the aforementioned pixie) took down the Fenris Wolf, and then they banished Nidhogg back to Hel with a MacGuffin, the power of friendship, and an eldritch abomination that had been living on the other wizard's head for the last several games.

zakmo86:
I'm the GM of a Roll20 game and have a player whose character is a Spirit of Loss (or Regret). The Spirit has lost its memories and the player plays it very cheeky and brash. Especially where corporeal creatures are concerned.

During the final session of a story arc, the group was facing down a warlock who was attempting to summon an Outsider. Before the session, I gave the player a choice between statues his character could possess to use in the battle (a la Bob and lion statue in Skin Game). He chose a Buddha statue. Two players in the group snuck into the warehouse-lair of the warlock, while the Spirit/Buddha smashed his way through like an enlightened Kool Aid Man. The first round of minions he encountered ran away out of confusion and fear rather than being taken out from physical conflict.

The game gets better. As the other players are attempting to take out the warlock and his last minions, the ritual to summon the Outsider finishes and a portal to the Outside opens inside a magic circle. The other players are trying to figure out how to safely close the portal behind cover as the warlock and crew rain down magical attacks. From out of nowhere, the Spirit/Buddha rushes the portal, breaks the circle and launches himself at the Outsider. He narrated his high Athletics roll as him throwing himself through the portal, tackling the Outsider before it could come through to this side. For just a moment, I sat there with my mouth hanging open, thinking, "He just killed his character..."

But the player has one more trick. Earlier in the game I gave him and another player pins from the Summer Court that would transport anyone pricked by them into the court of a powerful Summer sidhe who was seeking a pair of twin sorcerers that had been brainwashed by the warlock. The players were suppose to save the twins and deliver them to the sidhe who would offer sanctuary. The player "pricks" the statue with the pin, transporting him to the court of this sidhe.

I stumbled through the rest of the combat in shock and glee. It was the funniest, most epic moment so far. It launched a new story line I hadn't really thought much about and now there's a Buddha statue collecting moss in the lands of Summer. In another session, the same player surprises me when he asks the spellcasters in the group to help him with a ritual to turn a portion of the NeverNever into his demesne. They were successful and now the game is going a completely different route than I first imagined.

This guy constantly surprises me in the best ways possible.

Z

Mr. Death:

--- Quote from: zakmo86 on May 30, 2015, 08:05:43 PM ---Before the session, I gave the player a choice between statues his character could possess to use in the battle (a la Bob and lion statue in Skin Game). He chose a Buddha statue. Two players in the group snuck into the warehouse-lair of the warlock, while the Spirit/Buddha smashed his way through like an enlightened Kool Aid Man.

--- End quote ---
I've been giggling like an idiot at that description for the last few minutes.

Thank you.

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