The Dresden Files > DFRPG

Funny/Epic/Legendary moments

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Addicted2aa:
I don't see that in the RAW. You can read the metaphor that way, but I don't see that being the case. That's why they ask you to determine what is you want to do narratively before you decide maneuver, block, or attack. You seem to want to put mechanics first than come up with the narration based on what the mechanics did. Again I think we are just adjudication differently. Personally I feel that my version sticks closer to the write up in the DFRPG books(but then of course I would) and yours is closer to fate core.

@Taran, I agree that that D&D frustration is terrible. But I also don't like the cheesyness of throwing a car on someone and them surviving. I think there is a middle ground. You are given the option, provided it can make narrative sense. Also remembering GM rule number 1, don't be a dick. Don't F you're players, and in return ask them to try and keep some sense of realism in the game.

Lavecki121:

--- Quote from: Mr. Death on November 07, 2012, 08:20:06 PM ---And even then, the player's only saying, "I want to shoot at his head." There's still nothing in the rules that ever states that he has to actually hit him in the head. You could very easily narrate a non-lethal headshot taken out as, "I shoot at his head, and miss by inches, demonstrating that I can put a bullet in his eye at any time, which leads him to surrender."

--- End quote ---

No see that is the issue. In Addicted's game we have players who say I want to shoot him in the head, do not say what you said. They say exactly that. Addicted will then stop and say "that can kill them if you roll and hit them there, are you ok with that?"

They have decided the outcome prior to rolling the dice.

Mr. Death:

--- Quote from: Addicted2aa on November 07, 2012, 08:33:33 PM ---I don't see that in the RAW.
--- End quote ---
So you missed the post on the page before that quoted it directly as saying:


--- Quote ---If the damage exceeds the character’s stress track,
or occupied boxes “push” the stress off the right
side of the stress track, the character is taken
out, meaning the character has decisively lost
the conflict. His fate is in the hands of the opponent,
who may decide how the character loses.
--- End quote ---

Emphasis mine.


--- Quote ---You can read the metaphor that way, but I don't see that being the case.
--- End quote ---
What metaphor are you talking about? There's no metaphor there. There's the RAW directly and explicitly saying that the winner of the fight decides what happens to his opponent.


--- Quote ---That's why they ask you to determine what is you want to do narratively before you decide maneuver, block, or attack.
--- End quote ---
Determining the intent of an action is not determining the outcome of the action. By that logic, the target can't decide on a non-lethal consequence to soak the stress, because the attacker decided he wanted to shoot him in the head.

Baron Hazard:
Mr. Death. Addicted. Kindly take your debate elsewhere.

Lavecki121:
So, I created a character Nicola Tesla as a spring court knight. He is trying to find out what happened to his court and he finally gets this guy in front of him who might know what the hell is going on. Has a huge battle with him while the rest of the party is stuck outside of a huge wall. Defeats him and is about to question him. Another character (whos goal was to kill this person) uses his gun and smites him in the head, while my character is standing right there saying I wont kill him if he tells me stuff.

So that happens and my character gets real mad at this other guy. But the house is on fire and we got to get out. Tesla rips the guys head off [to do some ritual and get some info] and starts walking down the street. Fire and Police show up and arrest Tesla for murder cuz he has the guys head. Tesla decided to not do the ritual but escaped custody and got the head back.

He walks into the bar that the party has made and throws the head down in front of the guy who killed him saying "here"

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