The Dresden Files > DFRPG
Funny/Epic/Legendary moments
Sanctaphrax:
(Takes a bow.)
Fun fact: Pecunax isn't a new character. I introduced him back in 2012, but never got to do anything with him because Blackblade stopped posting right after he showed up.
blackstaff67:
My 16 y.o.son joined my game(his first ever RPG). In the last two sessions, he's added his fair share of rib-ticklers:
1) "Well, the guys on bikes staqrated shooting at. We tried to get away, but couldn't so we ran them over. By the way, that was the driver's decision, he totally was the guy that made that decision."--As told to the police.
2) Player A to him via cell phone: "Do.Not. Engage."
Him (to driver): "Run them over. No, wait, don't run them over!"
3) Me:So, the cops want to know why you had a shotgun AND a .357 Magnum in your vehicle while visiting a city park."
Him:"I wanted to go duck hunting!"
Cadd:
--- Quote from: blackstaff67 on April 03, 2017, 01:15:15 AM ---3) Me:So, the cops want to know why you had a shotgun AND a .357 Magnum in your vehicle while visiting a city park."
Him:"I wanted to go duck hunting!"
--- End quote ---
All funny, but this one is pure gold!
blackstaff67:
--- Quote from: Cadd on April 07, 2017, 04:07:51 AM ---All funny, but this one is pure gold!
--- End quote ---
Especially since I had described said park (with large duck-filled fountain) as sandwiched between a hospital and a grade school--rather like a real-life park where I live.
Mr. Death:
So, starting a new campaign with some friends, and I decide to play an apprentice wizard because up to now, I've only ever played wizards as the GM. For the sheer fun of the concept, he has a Conviction of 4 and Discipline at a whopping 1. He is slightly better off getting into a fist fight than he is trying to throw magic around, and his trouble is "Cocky Little Shit."
So, naturally, he leads the rest of his party right into a trap that turns into a fight.
Against a couple of junior league Redcaps, I decide to let off his first real attack spell -- a Weapon:4 blast at a Redcap in the cage with us. Said Redcap has been maneuvered against, so I tag both its aspects and even throw in a fate point to invoke my high concept, which for those following along at home, means I'm rolling from 7.
I roll a ++++. The Redcap rolls a -1 total for his defense.
I then get to describe my apprentice wizard staring in feared awe at his own hand as the blast simultaneously solves both the Redcap problem and the "we're locked in a cage" problem.
And then two rounds later I give myself a mild consequence in backlash on a Weapon:2 spell. The dice are a fickle mistress.
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