The Dresden Files > DFRPG
Funny/Epic/Legendary moments
blackstaff67:
I'm GMing a DFRPG and not all the layers have read the novels. We finally get done explaining to this gentleman (who didn't want to bother reading the books, just wanted to play) about the differences between the Red, White and Black Court Vampires, their various powers and the like. He looks at us and says:
"This Jim Butcher guy, he role-plays a lot, doesn't he?"
Hogeyhead:
Alright I have finally finished reading this thread, so I will now contribute.
So session before last I was minding my own business in my Mansion (resources 5 and filthy lucre) you know helping a native American shaman cast a ritual to banish a Nagloshi, when the Red court decides that this is a good tome to attack with 45ish vampires. 3 out of 4 players are present, but as I live literally surrounded by the red court (they occupy all the mansions around me, I just don't feel like moving, oh I'm a warden and they know that, it's coo) I doo have like 3 dozen heavily armed guards and 2 enherjaren on staff.
3 red court go direct for me with supernatural everything I fill all my consequences except my extreme before conceding (a guard helps me back into the house). Despite this the fight goes well and the ritual just barely succeeds because of a potion I gave the shaman earlier (we sort of maybe didn't understand how magic items worked then it probable would have failed it we used the actual rules, but I digress). Eventually all the red court are dead, and only injuries on our side (massive ward on the mansion). However I'm feeling somewhat vengeful.
At the beginning of the last session I spend a fate point to declare that they will attack my compound again the next night. I have everyone who could hex anything leave my mansion, then I have my guards pretend to prepare a final defense, and pretend that most of them are dead or incapacitated. Meanwhile I hire re-enforcements from Monoc securities (resources like ten-ish?), and have my two resident einherjaren rig my entire grounds with explosives (a declaration of resources 7 that I'd had that in my vault).
Stuff happens and while downtown talking to some red court we hear and explosion. My butler later told me that the attacked with 120-160 red court and that their casualties were total (many didn't die outright from the explosion, but my men had brought in the big guns from the vault, like my mini-guns etc plus a chopper or two full of enherjaren and Valkyries). Three of my men died and one of my einherjaren (he'll get better though).
I come back to my mansion and it's surrounded by police firefighters and FBI. They ask me a few pointed questions about just what was going on. Why was there a massive explosion? What's with all the blood? Why do you have a small army armed with fully automatic weapons? Why is there an AA gun on top of your mansion? There are strange rooms in your Mansion, do you worship Satan? Another Player (who I have hired as my lawyer) declares with a scholarship roll of 8 (plus 3 on the dice) that I do in fact have licenses for all the guns even the AA gun on top (it's there for historically significant reasons), the explosion was technically not illegal under a fireworks act, and why yes you did find strange rooms in my mansion, I'm rich so obviously I'm extremely eccentric. Also that blood isn't human go ahead and test it.
To avoid a month of house arrest with one of those ankle things I'd inevitably hex I pay for labs to test the blood. So in the down time I spend a week with the FBI while my butler sees to my comfort. The place is guarded and I'm a gest so I just stay in like a reception room mostly. I'm going to need to renovate a bit (though my wards saved my mansion (mostly)), thankfully professional extortion-ism pays well.
Lawgiver:
--- Quote from: Mr. Death on November 06, 2012, 04:45:32 PM ---Added to that, a 10-shift success doesn't necessarily mean the character hits harder, or even hits at all--it means the character succeeded at whatever they're doing really, really well. In the case of magic, that tends to mean controlling the power really well--i.e., less chance of anything happening by accident.
A 10-shift success on a Weapon:5 attack could just as easily be the wizard blowing up the floor in front of the goon, having the goon surrender after seeing what the wizard is capable of. It doesn't have to mean that anyone was injured at all.
--- End quote ---
Isn't there an option in the "quality" talk about that that indicates that instead of improving quality of outcome, you can reduce the time it took to do it? So with that many extra shifts, perhaps instead of taking the character's entire exchange to do that... the excess shifts shorten the task down to a supplemental action and he still gets his exchange turn? Not sure, but seems reasonable.
Hogeyhead:
--- Quote from: Lawgiver on March 08, 2016, 11:19:06 PM ---Isn't there an option in the "quality" talk about that that indicates that instead of improving quality of outcome, you can reduce the time it took to do it? So with that many extra shifts, perhaps instead of taking the character's entire exchange to do that... the excess shifts shorten the task down to a supplemental action and he still gets his exchange turn? Not sure, but seems reasonable.
--- End quote ---
Actually there is a rule. If you succeed by x you can choose to have another non attack action for x shifts. I don't know where that is I just know I read it. I believe it's in the combat section.
Sanctaphrax:
Page 214.
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