The Dresden Files > DFRPG Resource Collection
Sponsored Magic Master List
Hick Jr:
Because they're supernatural heavyweights. The level at which they gain full access to their powers is literally called "The God Tiers". They can make planet-wide supertornadoes, shrink stars down into the size of tennis balls and carry them around in their pockets, and time travel.
Their aspects could reasonably be represented by Sponsored Magics and the Classes (http://mspaintadventures.wikia.com/wiki/Class) represented by skill and power choices. Time, for example, is simple. It looks like this-
HERO OF TIME
Description: You are the Hero of Time for your session. You maintain the alpha timeline, prune offshoot "doomed" timelines, and manage stable time loops.
Sponsor: Self-sponsored.
Agenda:The maintenance of the Alpha Timeline, the creation of stable time loops, preventing Doomed timelines from coming about.
Evocation: Time magic does not grant any form of Evocation.
Thaumaturgy: Time rituals manipulate time, view into alternate timelines, and see the past and future.
Evothaum: You may use Chronomancy along with any ritual granted by being the Hero of Time at Evocation's speed and methods.
Extra Benefits:You gain a Supernatural Sense (Lore) for sensing temporal anomalies and disturbances.
But the problem is that your Class modifies how your Aspect is used. a Knight of Time weaponizes time, time travel, and stable loops in order to protect his allies. Whereas a Witch of Time manipulates time in order to break it's rules.
It's absurdly complex. I'd recommend you start reading Homestuck but that is a great way to flush your life down the drain.
Hick Jr:
Sorry to double post, but the explanation for why Hope would be difficult-
Because Hope is one of the nebulous, vaguely-defined aspects. It's described as weaponized belief, "white science", and literal hope. That's Faith magic, which is explicitly a different thing than regular magic, "science", which is kind of an evocation element in the story, and possibly Psychomancy.
And now I want to play a Homestuck campaign. Curse you, Dubois.
Mrmdubois:
Mission accomplished. If you were to do a Homestuck campaign with DFRPG rules I think the most painless way to do it would be to assume that each shift gives a bigger narrative bang for its buck.
Hick Jr:
That makes a kind of sense. Here's Light, by the way.
HERO OF LIGHT
Description: You are a Hero of Light. Besides the obvious, your powers are knowledge and fortune.
Sponsor: Self sponsored.
Agenda: The defense of knowledge against the Heroes of Void. Regulation of luck.
Evocation: The offensive abilities of a Hero of Light depend on their Class, but for Active/Combative classes like the Knight and the Prince, they learn to use their powers to attack with light itself, and manipulate fortune offensively, "stealing" their foes luck.
Thaumaturgy: Heroes of Light can make people lucky or unlucky, bring forth knowledge, create knowledge or illusion, and manipulate perception.
Evothaum: You may use Divination, Entropomancy, Photomancy, and Veils with evocation's speed and methods.
Extra Benefits: Gain an automatic +1 to Complexity/Control in Divination. You gain a +2 to Alertness and Lore for the purpose of Assessments and Declarations.
Oh, and I did a Sponsored Magic for the Chandrian, of Patrick Rothfuss's Kingkiller Chronicle. Because it's technically a curse and the agenda is really unpleasant, I cranked the power dial a bit.
Sanctaphrax:
Agenda does not affect power level.
Anyway, the Light magic looks a bit too good for 4 Refresh. The Extra benefits are worth like 2-3 Refresh, they should only be worth 1.
And I'd call stealing luck a form of Evothaum.
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