The Dresden Files > DFRPG Resource Collection

Sponsored Magic Master List

<< < (2/82) > >>

InFerrumVeritas:
I've posted this before, but here's the modified version my group ended up running with:

Olympian Casting: -4
You are able to cast spells of a deep and true nature, drawing upon the magics of the Olympian Gods. Due to the nature of this power source, it is less flexible in some areas than mortal spellcasting and is therefore subject to limitations.  Channeling is for subtle magic, typically used for manipulating fate and perception rather than throwing around raw energy.  The caster can use Cursing and Fating with Evocation’s methods and speed.  Ritual is similarly restricted.  It is primarily used for asking favors and boons of the Olympian gods, but transformation, summoning ghosts, prophecy, and more powerful cursing and fating all fall under the purview of an Olympian caster.  The Olympians use items in order to throw around raw elements (Bag of Winds, Thunderbolt Javelins, etc), thus enchanted items granted by the gods have a +1 Strength bonus.  Like all Sponsored Casting, this grants four focus item slots.

Sanctaphrax:
It never fails. As soon as you think you're done, something new pops up.

Alright, lemme reformat that.

OLYMPIAN CASTING [-4]
Description: You are able to cast spells of a deep and true nature, drawing upon the magics of the Olympian Gods. Due to the nature of this power source, it is less flexible in some areas than mortal spellcasting and is therefore subject to limitations. 
Sponsor: The gods of ancient Greece.
Agenda: The Olympians often demand that their Emissaries destroy monsters and enact the plans of Fate.
Evocation: Olympian evocations are fairly subtle, and generally work through manipulation of Fate and perception rather than through the use of raw energy.
Thaumaturgy: Olympian rituals are generally used to ask favours and boons of the Olympian gods. But transforming things, summoning ghosts, casting prophecies, cursing things, and manipulating Fate is also possible, as is Crafting.
Evothaum: Olympian Casting can be used to cast curses and to manipulate Fate with the speed and methods of Evocation.
Extra Benefits: A character with Olympian Casting receives a free specialization in Crafting strength.

Did I get the Agenda right?

Adding this to the list. If there's a problem, I'll edit it.

InFerrumVeritas:
Agenda's fine.  In my game it's a bit different, but that's okay.  The gods are fickle with their agenda in my game, so it'd be hard to codify.

Sanctaphrax:
Okay, I just found a couple of Sponsored Magics on the wiki. Plus I promised ways and means a killing-based Sponsored Magic. Three new magics, coming right up.

Here are the magics from the wiki:

Soulsteel [-4]
Description: Legends say the Ancient Grigori were tasked with observing humanity. However, something... curiosity, love, concern, lust, are often put forward as theories... caused them to interfere with mortal affairs, teaching them the secrets of the universe and taking mortal spouses. Unfortunately, their interference led to disastrous consequences. The end result was that they were cast out of Heaven. Many lost themselves in their passions and became Fallen. However, some managed to regain control. One such faction were those led by Azazel, the Watcher who taught mankind the arts of crafting weapons, armor, and perfume. They continue to try and help mankind, but at a greater distance.
Soulsteel shares a number of traits with Soulfire, but is far less concentrated. Some consider it a lesser form of Soulfire, though more belligerent factions would call it a "cheap imitation".
Cost: -4 for the package, plus approval by Azazel or his subordinates. Reduce the cost by 1 if you have Evocation or Thaumaturgy; reduce by 2 if you have both.
Benefits:Standard Sponsor Benefits. Soulsteel is exceptionally good at Crafting and Conjurations, allowing their spell effects to be used with the Evocation's speed and methods. Soulsteel spells and items may satisfy The Catch for incorporeal beings. Furthermore, if there are any benefits of Soulfire not declared in the Soulfire writeup (YS 293), Soulsteel Conjuration and Crafting may benefit from them (ergo, Soulsteel may not benefit from universal Soulfire's universal Thaumaturgy abilities, may not reduce toughness powers, nor satisfy Holy-based Catches, but anything else may be considered), Lastly, for the purposes of Channeling or Evocation, Soulsteel functions as the element Earth or Metal, depending on the user's personal paradigm.

Optional rule: Creatures who are in the know may allow themselves to take the temporary aspect "Contemptuous" toward the sponsored. This aspect may not be tagged, but it may be invoked to improve attacks towards the sponsored or allow the sponsored to invoke to provoke.

Wyld Magic
Description: Drawing on the power of the Wyld Court of the Erlking, you're able to cast spells that fit its essential nature: wildness, hunting, balefire, predation. These magics are under the sway and watch of the Erlking; making use of it will inevitably catch his notice. The Wyldfae are not as fixed in their ways as Winter or Summer are, the Erlkings agenda can change quickly, but he is usually neutral, and very instinctual. He is not about cruelty, but showing weakness is an invitation for him to pursue a target.
Cost: 4 Refresh for the package. And you need approval from the Erlking. Reduce this cost by 1 if you have Evocation or Thaumaturgy; reduce the cost by 2 if you have both.
Benefits: Standard Sponsored Magic benefits (YS:288). Instead of being effective against a certain type of Creature, like Seelie or Unseelie Magic, Wyld-Magic is particular effective when used to hunt. It provides a bonus of +1 to the power or complexity threshold of any spell used for that purpose. These bonuses stack with possible specialization bonuses for Evocation or Thaumaturgy. In addition, in a hunting context, Wyld-Magic may be used to perform Divination and Summoning spells at evocation speeds and methods.

Sanctaphrax:
WYLD MAGIC [-4]
Description: Drawing on the power of the Wyld Court of the Erlking, you're able to cast spells that fit its essential nature: wildness, hunting, balefire, predation. These magics are under the sway and watch of the Erlking; making use of them will inevitably catch his notice.
Sponsor: The Erlking.
Agenda: The Wyldfae are not as fixed in their ways as Winter and Summer fey are, and the Erlking's agenda can change quickly. He is usually neutral and very instinctual. He is not about cruelty, but you really don't want to show weakness to him.
Evocation: Wyld evocations make use of balefire, the Erlking's favoured element.
Thaumaturgy: Wyld Magic can be used to cast rituals that fall within the themes of wildness, hunting, balefire, and predation.
Evothaum: When used to hunt, summoning and divination rituals can be cast with Evocation's speed and methods using Wyld Magic.
Extra Benefits: Wyld Magic provides a +1 bonus to the power or complexity of any spell used to hunt.

This one was easy. I basically just had to reformat it.

SOULSTEEL [-4]
Description: Legends say the Ancient Grigori, a group of angels, were tasked with observing humanity. However, something...curiosity, love, concern, and lust are often put forward as theories...caused them to interfere with mortal affairs.  They taught mortals the secrets of the universe and they took mortal spouses. Unfortunately, their interference had disastrous consequences. They were cast out of Heaven. Many lost themselves in their passions and became Fallen. However, some managed to retain control. One such faction was the one led by Azazel, the Watcher who taught mankind the art of crafting weapons, armour, and perfume. They continue to try and help mankind, but at a greater distance. They use this magic, a lesser form of Soulfire, to do that. Unfortunately, Soulsteel is held in contempt by many as a debased form of something greater.
Sponsor: Azazel the Watcher and his Grigori subordinates.
Agenda: Azazel and his faction have the best interests of humanity at heart. Anything which helps the human race as a whole is in accordance with their agenda.
Evocation: Soulsteel resembles Earth or Metal when used for Evocation.
Thaumaturgy: Soulsteel may be used to cast rituals that create things or that are somehow associated with angels.
Evothaum: Soulsteel may be used to cast Conjuration rituals with the speed and methods of Evocation.
Extra Benefits: Soulsteel, when used by a material character, is simultaneously material and immaterial. It affects spirits as though they were solid, and the things it creates can be used by incorporeal beings.

This one was a bit more work, but I had a lot to go on. In order to make this orderly I had to guess at an agenda, expand a bit about immaterial creatures' catches, ditch some undefined extra benefits, ignore an incomprehensible bit of evothaum, and remove an odd automatic-Declaration effect.

THE POWER OF DEATH [-4]
Description: Death is the most powerful thing in the world. No matter who you are, you will die one day. You are able to draw upon some fraction of that power through dedicated service to the concept of Death...and perhaps to some mysterious entity that holds dominion over that concept.
Sponsor: The Power Of Death is sponsored by Death. Whether there is an actual intelligence sponsoring this power is unknown...perhaps Death is simply a natural force.
Agenda: Death wants to kill everything. Eventually. It takes great offence to seeing beings outlive their appointed hours or escape its clutches.
Evocation: Evocations cast with The Power Of Death are extremely simple. They kill things, instantly and without pain.
Thaumaturgy: Rituals cast with The Power Of Death work by killing things. This is surprisingly versatile, given that they can kill things that are not alive. For example, they can kill personality traits in order to alter people mentally. Creativity in justifying effects as killing-based is encouraged. The one thing that The Power Of Death absolutely cannot do is necromancy. Death refuses to be denied with its own magic.
Evothaum: Any ritual that can be cast with The Power Of Death can be cast with the speed and methods of Evocation.
Extra Benefits: The Power Of Death grants its user the ability to perceive death. A successful Lore roll can show the user how long someone has to live, how they will likely die, and how they can be killed. This is useful for discerning Catches, among other things.

This entire power is basically just an excuse to use that variety of Thaumaturgy. Still, I'm happy with it.

Any comments?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version