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Hick Jr:
Trickster's Gift looks good. I'm a gigantic Neil Gaiman fan. I wrote a writeup of the Mad Hatter that was basically Dream of the Endless.
Anyway, because it's been too long, this.
BLACKSTAFF MAGIC [-4]
DESCRIPTION:You wield the power of a Blackstaff, a name for both the a power magical foci of Lawbreaking magic, and the wizards who wield it's power.
SPONSOR:The Blackstaff itself.
AGENDA:To break the Laws of Magic- namely to kill, to transform, to invade the thoughts of others, to enthrall, to use necromancy, to swim against the flow of time, and to look Outside the Outer Gates.
EVOCATION:Any evocation that breaks one of the Seven Laws.
THAUMATURGY:Any ritual that breaks one of the Seven Laws.
EVOTHAUM:Any ritual that breaks one of the Laws can be used at evocation's speed and methods.
EXTRA BENEFITS:Possessing this power makes you immune to the negative effects of Lawbreaking, and thus you never have to take the Lawbreaker stunt. You can replace your control bonus for evocation with your control bonus for any Lawbreaking spell. If you spend a Fate Point, you can choose one Law and gain a +2 bonus to complexity/power and control for any spell that involves the breaking of that Law for one scene.
Blk4ce:
--- Quote ---Trickster's Gift looks good. I'm a gigantic Neil Gaiman fan. I wrote a writeup of the Mad Hatter that was basically Dream of the Endless.
--- End quote ---
I'd like to see it. I've been meaning to read The Sandman for quite some time.
--- Quote ---BLACKSTAFF MAGIC [-4]
DESCRIPTION:You wield the power of a Blackstaff, a name for both the a power magical foci of Lawbreaking magic, and the wizards who wield it's power.
SPONSOR:The Blackstaff itself.
AGENDA:To break the Laws of Magic- namely to kill, to transform, to invade the thoughts of others, to enthrall, to use necromancy, to swim against the flow of time, and to look Outside the Outer Gates.
EVOCATION:Any evocation that breaks one of the Seven Laws.
THAUMATURGY:Any ritual that breaks one of the Seven Laws.
EVOTHAUM:Any ritual that breaks one of the Laws can be used at evocation's speed and methods.
EXTRA BENEFITS:Possessing this power makes you immune to the negative effects of Lawbreaking, and thus you never have to take the Lawbreaker stunt. You can replace your control bonus for evocation with your control bonus for any Lawbreaking spell. If you spend a Fate Point, you can choose one Law and gain a +2 bonus to complexity/power and control for any spell that involves the breaking of that Law for one scene.
--- End quote ---
Personally, I'm not too fond of powers/stunts that require you to spend FP. Does the bonus lasts for the whole of the scene? If not, you can do the same with a scene aspect. Since it's already based on necromancy, you could go all the way and just give a refinement on lawbreaking. Or raise the bonus at +4 and make it once per scene, that would make it substancially different than normal.
Hick Jr:
The bonus does last for the whole scene, yes. Technically it's worth 4 specialization points and ergo is already a +4 bonus. I thought about giving a Refinement for all Lawbreaking spells until I realized that there's no specific Thematic Thaumaturgy for "lawbreaking" like there is for necromancy.
Blk4ce:
Sure you can. You can create any theme you want, as long as it doesn't include all of thaumaturgy, it says so in the rules.
Hick Jr:
Right, but the actual Laws encompass more than one area of magic. Giving a Refinement to Necromancy is fine, Giving a Refinement to Necromancy, Transformation, Psychomancy, Chronomancy, and Outsider Magic is broken.
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