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Sponsored Magic Master List

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narphoenix:

--- Quote from: Hick Jr on October 09, 2013, 04:26:39 AM ---Which work? If you're doing the Seven from the Kingkiller Chronicle, I did a Sponsored Magic for them.

--- End quote ---

This Seven are not from a work. Although the wizard of this Seven is based off of a member of one of the Seven from a certain series. Hint: the magic she's taking is related to the character she's based off of.

Sanctaphrax:

--- Quote from: Hick Jr on October 09, 2013, 03:22:31 AM ---I mean, if you want to kill people, fine. Go wild. But i've never seen a situation on this board or in an IRL game where the Second, Sixth, and Third Laws came up.
--- End quote ---

I think the 3rd would come up fairly often if it wasn't forbidden. Mind reading is handy.

The 6th is pretty out there, though. And breaking the 2nd is usually just a needlessly elaborate way to kill someone.


--- Quote from: Hick Jr on October 09, 2013, 03:22:31 AM ---Thanks for the feedback. I wished more people used all these magics I write.  :'(
--- End quote ---

I know the feeling.

Unfortunately, Sponsored Magic tends to get used rarely. It's very conceptually specific and it's usually central to the character using it. So many people prefer to write their own, and even if people go hunting for Sponsored Magics to use they're only gonna use 1 per PC.


--- Quote from: narphoenix on October 09, 2013, 04:23:11 AM ---SUPERIOR ECTOMANCY [-2]
Description: A master wizard can refine her skills in a particular area so fully that her abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. A wizard with this level of power over ghosts attracts ghosts to herself and can use them to affect the living with all due haste
Sponsor: This Magic is Self Sponsored
Agenda: As this magic is self sponsored, it lacks an agenda
Evocation: This magic does not provide Evocation
Thaumaturgy: This power does not provide Thaumaturgy
Evothaum: All Ectomancy may be cast with the speed and methods of Evocation.
Extra Benefits: Immediately gain the benefits of the Ghost Speaker. However, the power of the wizard who has taken this makes it more extreme. Ghosts notice you at +4 instead of +2, but you may use Contacts at +2 when dealing with the dead.
--- End quote ---

I like the idea of the extra benefit, but I'm not sure it's appropriate to use an increased bonus to contacting you as a drawback. I mean, what's wrong with being contacted?

narphoenix:

--- Quote from: Sanctaphrax on October 09, 2013, 07:03:32 PM ---I like the idea of the extra benefit, but I'm not sure it's appropriate to use an increased bonus to contacting you as a drawback. I mean, what's wrong with being contacted?

--- End quote ---

It's actually very simple.

Example:

Diana, the wizard among the Seven, is trying to sneak into a warehouse. Her stealth is Good, but there are Lecter Specters guarding the place with an Alertness of Average. Although she could usually count on her Stealth being good enough to sneak past, her Superior Ectomancy bites her in the ass as the Lecter Specters can sense her presence at Superb.   

Essentially, where there are dead people, someone with Superior Ectomancy finds it *really* difficult to sneak around.

Sanctaphrax:
I guess. But even so, it seems really narrow.

narphoenix:

--- Quote from: Sanctaphrax on October 09, 2013, 07:32:00 PM ---I guess. But even so, it seems really narrow.

--- End quote ---

I like the Contacts +2 to contact ghosts, though. It makes it different than Ghost Speaker + Mastery of Ectomancy. Any other suggestions for drawbacks?

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