The Dresden Files > DFRPG Resource Collection
Sponsored Magic Master List
Sanctaphrax:
Looks mostly good to me.
Don't think you need to limit White Lighters to minor Thaumaturgy, but maybe I'd think different if I'd seen the show.
Might be worth clarifying the Extra Benefit a little too. I assume it's a full action in combat?
Can you choose to take some, but not all, of your target's stress and consequences?
Hick Jr:
It's been too long.
THE POWER OF ROCK [-4]
Description:You wield the power of rock and roll.
Sponsor:Ormagöden, the Fire Beast, the Lord of the Chord, and the God of Metal.
Agenda:Kick ass. Rock out. Be awesome while doing it. Either resist attempts to destroy The Metal, or destroy rival musical avatars.
Evocation:In place of earth, wind, and water, the Metal uses even cooler versions- Metal, Noise, Blood. Fire too, because it was the only one cool enough to stay.
Thaumaturgy:Metal rituals involve conjuring forth massive stages, summoning beasts of metal, melting faces, inspiring the crowds, and looking awesome.
Evothaum: You can perform any rituals using the Power of Rock at Evocation’s speed and methods.
Extra Benefits:You can use Performance in place of Discipline for all magical purposes. In addition, you gain a magical guitar that carries 4 free focus slots that can only be spent on improving the evocations or rituals of the Power of Rock.
ELECTROMAGNETOMANCY [-4]
Description: You wield absolute power over electromagnetism, one of the four fundmental forces of the universe.
Sponsor: Extremely competent geomancers may self-sponsor this Magic. It can be granted by powerful Lightning or Metal elementals, or the occasional Dragon. The occasional storm deity are known to grant this power, and the scions of such deities can develop it as well.
Agenda: User's own, if self sponsored. If granted by an outside entity, the regulation of the laws of physics as they pertain to both magic and reality. The regulation and caretaking of stars.
Evocation:Electromagnetomancy allows for manipulation of all forms of all forms of electromagnetic radiation (ultraviolet, infrared, microwaves, thermal, radio, x-rays, gamma rays), light, electricity, electrons, metal, magnetism, chemistry, and matter.
Thaumaturgy:Electromagnetomantic Rituals utilize the same elements as it's Evocation.
Evothaum:Any ritual that can be performed with Electromagnetomancy can be performed with Evocation's speed and methods.
Extra Benefits:You gain a Supernatural Sense allowing you to perceive the electromagnetic spectrum in it's entirety.
Sanctaphrax:
Electromagnetomancy looks good, but The Power Of Rock is too strong. Four focus slots is 2 Refresh worth, and an Extra Benefit should only be worth 1 Refresh. Switching spellcasting control to Performance would normally also cost 1 Refresh, but I think you could probably get away with including that for free since I have a hard time imagining Performance breaking anything.
Hick Jr:
I'll adjust the Power of Rock.
Anyway, I found this while trawling my old posts. I wrote it for a theoretical organization of evil spellcasters led by an ex-Blackstaff. It's possible the Extra Benefit is undercosted, which I tend to do. Feedback is appreciated.
Have I posted Halloween Magic yet? I should get around to finishing that.
BLACKSTAFF MAGIC [-4]
Description:You wield the fell power of the Blackstaff, the black ops man of the White Council.
Sponsor:The Blackstaff itself.
Agenda:To break the Laws of Magic- namely to kill, to transform, to invade the thoughts of others, to enthrall, to use necromancy, to swim against the flow of time, and to look Outside the Outer Gates.
Evocation: Any evocation that breaks one of the Seven Laws.
Thaumaturgy:Any ritual that breaks one of the Seven Laws.
Evothaum:Any ritual that breaks one of the Laws can be used at evocation's speed and methods.
Extra Benefits:If you possess Blackstaff Magic, you cannot gain a Lawbreaker power. Instead, you can spend a Fate Point and gain a +2 bonus to control and complexity/power to spells that break a specific Law for that scene.
Sanctaphrax:
You haven't posted Halloween Magic yet.
That is an interesting extra benefit. Pretty powerful, but...I'd be tentatively willing to allow it if I were GMing. 1 Refresh for the benefit plus 1 FP for 2 Refinements worth of bonuses is reasonable, though I am a little worried about stacking bonuses.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version