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Hick Jr:
Seeing as how i'm using this in EtA, i figured i'd post it.

ASTROMANCY [-4]
Description: You wield power over the physical and mythological aspects of the Sun and the Moon. This power is generally wielded by priests, witches, and druids.
Sponsor: This power is often self sponsored, gained by heliomancers and menemancers who learn to blend the two arts. However, gods of Day and Night will often grant this power to their followers. If so, it is sponsored by them. Amaterasu, Tsukuyomi-no-mikoto, Apollo, Selune, Helios, Artemis, Horus, Ra, Quetzalcoatl, Svarog, Nut, Sekhmet, Hecate, and Chang’e are all gods or goddesses whose portfolios include the sun or the moon, and thus are capable of granting this power.
Agenda: The preservation of the balance between Day and Night. Protection of both the Sun and the Moon against creatures who would do harm to either, such as vampires who want the sun to go out, Summerfae who would love daylight everlasting, and so on. If granted by a god, that god’s agenda.
Evocation:You can manipulate aspects of the sun and the moon. From the moon, you gain power over darkness, cold, gravity, earth, oceans, blood, time, trickery, and madness. From the sun, you gain power over light, fire, electromagnetism, nuclear forces, radiation, space, growth, battle, and plants.
Thaumaturgy: Rituals cast with Astromancy make use of the same themes as Evocation cast with it, but their applications lean towards the abilities of deities of the day, the night, and the sun and the moon.
Evothaum: Any ritual that can be cast with Astromancy can be cast with evocation’s speed and methods.
Extra Benefits: The power granted by the sun and the moon changes depending on which one of those is in the sky at the moment. During the day, you gain the Sight. During the night, you gain Cloak of Shadows. 


The extremely broad evocation elements are where people might take issue, but that's honestly a flavor thing. Trapping someone in a recursive space loop (Block vs Conviction/Alertness/Lore) isn't much different than imposing your will on someone's motor centers via Spirit evocation (Block vs Conviction/Discipline/Might). They're also fairly accurate representations of the portfolios of the gods mentioned above.

Sanctaphrax:
I think the Red Faith's extra benefit is too good. Needing to wear red isn't much of a limitation, and being able to turn off Marked By Power is kind of useful.

Little bit hesitant about Astromancy too, since not having Cloak Of Shadows during the day will rarely matter.


--- Quote from: Ghsdkgb on July 11, 2013, 07:56:26 PM ---BRIDE OF HADES [-4] (More in-game lore relevant to our campaign)

Description:  Drawing on the power of Hecate as the bride of Hades, you are able to cast spells that fit into her nature as the consort of the death god.

Sponsor: Hades and Hecate

Agenda: Convert mortals to Hades' or Hecate’s worship.  Stop the other gods of death.  Pursuit and execution of Necromancers and mortals made immortal (Vampires, Denarians, even ghosts, zombies and other undead raised against their will)

Evocation: Evocations that involve this sponsor involve killing things, or causing them to end.

Thaumaturgy: Ectomancy, sending souls to Tartarus or Asphodel, contacting the recent dead.

Evothaum: Ectomancy

Extra Benefits: The positive benefits of Lawbreaker (First) as well as insulation from the effects of continued use.
--- End quote ---

Hick Jr:
Well, as a "faith" thing, Holy Touch works really well thematically. But the wearing red thing is what makes the red priests really recognizable.


Okay, i thought that one could use some review. Thoughts on a better extra benefit?

Sanctaphrax:

--- Quote from: Hick Jr on July 19, 2013, 06:13:22 PM ---Well, as a "faith" thing, Holy Touch works really well thematically. But the wearing red thing is what makes the red priests really recognizable.
--- End quote ---

It's certainly appropriate narratively. But it's 2 Refresh worth of stuff, plus it lets you get around Marked By Power's drawback and Holy Touch's prerequisite.


--- Quote from: Hick Jr on July 19, 2013, 06:13:22 PM ---Okay, i thought that one could use some review. Thoughts on a better extra benefit?
--- End quote ---

How about switching Cloak Of Shadows for Flesh Mask? Being wrapped in an inhumanly beautiful illusion seems very moon-y to me.

Hick Jr:
Hm. Split the difference at a bonus for first impressions and holy touch?


and after a reread of Flesh Mask, i'm not incredibly sure about it. Echoes of the Beast, for nocturnal animals?

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