The Dresden Files > DFRPG Resource Collection
Sponsored Magic Master List
Sanctaphrax:
--- Quote from: Troy on May 18, 2013, 12:35:03 PM ---Are all these categories of magic things that have been displayed in the Dresden Files series of novels? Or are they just really interesting things people have come up with for their own PCs during a game?
--- End quote ---
Some have been demonstrated in the novels, but most are pure homebrew.
--- Quote from: Troy on May 18, 2013, 12:35:03 PM ---Most of the Sponsored Magics cost -4 Refresh, but there are a couple that cost -5 Refresh. What's the reasoning for that?
--- End quote ---
Generally a cost of -5 indicates a double share of Extra Benefits.
--- Quote from: Troy on May 18, 2013, 12:35:03 PM ---Also, how did the concept of the "Extra Benefits" come about? Is that something that's part and parcel with Sponsored Magic? Do Seelie and Unseelie magic have Extra Benefits?
--- End quote ---
Yes. All Sponsored Magics in canon have Extra Benefits. Seelie and Unseelie Magic, for example, downgrade the Toughness of the opposing Court by one step.
vultur:
--- Quote from: Sanctaphrax on May 18, 2013, 07:27:03 PM ---Some have been demonstrated in the novels, but most are pure homebrew.
--- End quote ---
Specifically, we've seen Rune Magic (Gard, in SmF and "Heorot") and Fomor Magic (Mag, in "Even Hand").
Wyld Magic is based on the Erlking's balefire seen in Changes, and some of the Superior magics are based on stuff we've seen (Superior Warding on the Merlin's army-stopping ward, for example).
Sanctaphrax:
Tengu Magic has been edited slightly. New version:
TENGU MAGIC [-4]
Description: Drawing on the power of the Tengu Court , you're able to cast spells that fit its essential nature: wind, illusions, stealth,and mischief. These magics are under the sway and watch of the Tengu King Sojobo; making use of them will inevitably catch his notice.
Sponsor: The Tengu King and his Dai Tengu Nobles.
Agenda: Finding of worthy opponents and engaging them in a one on one duel or in general combat. Protecting forests and mountains from both mortal and supernatural destruction, taking vengeance for insults and perceived wrongs, and destroying or subjugating opposing Youkai clans and courts.
Evocation: Tengu Magic evocations take the form of various ninjutsu involving veils, powerful gusts of wind, and strange fireballs.
Thaumaturgy: Tengu Magic rituals may be used to curse people, especially with disfigurement. Poisons, illusions, possession, telepathy, item creation, and general mischief are also possible.
Evothaum: Tengu Magic rituals can be cast with Evocation's speed and methods if they create illusions, allow telepathic communication, inflict poisons, or target mortals who are enemies of the tengu.
Extra Benefits: A character with Tengu Magic receives the Pack Instincts Power for free, with the tengu as their pack.
PirateJack:
A player of mine has come up with a decent idea for an antagonist. Since he is playing an emissary/mantle bearer of Apep/Apophis, he figured that an Emissary of Ra would be a good idea. I agree with him, but I'd like to hear your takes on whether this sponsored magic makes sense. The Emissary is designed to be essentially the anti-Apep (since there's a lot of mythology about Ra and Apophis), so she's focusing on magic, as opposed to his Supernatural Strength. The way he's playing the game so far is basically to stealth around a bit, ambush, then throw whatever heavy object comes to hand.
RA'S MAGIC [-4]
Description: Drawing upon the power of the Sun God, Ra, you're able to cast spells that fit his essential nature; sunlight, rebirth, fire and creation.
Sponsor: Ra, Egyptian deity of the sun.
Agenda: Ra's goals are as many and varied as his names, but his one overriding goal is the overcoming Apep every day as he makes his way beneath the world on his solar boat.
Evocation: Ra's magic evocations commonly take the form of pyromancy and illusions.
Thaumaturgy: Ra's magic rituals most often take the form of healing, conjuration or growth. While they can be cast at any time, they tend to be easier at high noon and often require offerings to be burnt as sacrifices.
Evothaum: Ra's Magic rituals can be cast with Evocation's speeds and methods.
Extra Benefits: A character with Ra's Magic gains a free High Noon aspect to tag when performing a ritual at noon. Spells that use the sunlight aspect of this power also satisfy the Catch of creatures weak to sunlight.
MadAlchemist:
I would give Ra's Magic a "Downgrade the Toughness powers of Creatures of Darkness and satisfies the Catch of creatures vulnerable to Sunlight" effect.
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