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Sponsored Magic Master List

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Sanctaphrax:
Grabbed these from the Dallas game over on Obsidian Portal. I'll reword them and add them to the list when the next update comes around.


Seiđr (Odin)

Drawing on the power of the god Odin, you’re able to cast spells that fit his essential nature: war and battle, victory and death, wisdom and prophecy, trickery, cunning, and the hunt. These magics are under Odin’s sway and making use of it will inevitably gain his notice far away in his hall of Valhalla (in the Nevernever – the Ginnungagap – in the realm of Asgard).
Cost: 4 refresh for the package, not to mention approval from Odin himself. Reduce this cost by 1 if you have Evocation or Thaumaturgy; reduce the cost by 2 if you have both.

Benefits: Standard sponsored magic benefits (page 288). Odin’s magic is particularly effective against giants; downgrading the effectiveness of any Toughness ability the target has by one step (Mythic Toughness becomes Supernatural, Supernatural becomes Inhuman, Inhuman goes away) when using this magic against a giant enemy (this is mainly in reference to Norse giants, but large ‘humanoid’ Fae like Ogres and Trolls count too). Odin’s Seiđr may be used as an element for evocation, allowing evocation spell effects that encourage trickery, battle, lightning, pain, fury, and knowledge. Odin’s favored type of Thaumaturgy is without a doubt divination and via casting runestones, can be done with an evocation spell’s methods and speed. Additionally, Odin’s magic tends to take the form of (or incorporate) runes.


Seiđr (Freyja)
Drawing on the power of the goddess Freyja, you’re able to cast spells that fit her essential nature: love and beauty, family, hearth and home, sex, birth and fertility, growing things, rain storms, and protective war. These magics are under Freyja’s sway and making use of it will inevitably gain her notice far away in her hall of Sessrúmnir (in the Nevernever – the Ginnungagap – in her realm of Fólkvangr).

Cost: 4 refresh for the package, not to mention approval from Freyja herself. Reduce this cost by 1 if you have Evocation or Thaumaturgy; reduce the cost by 2 if you have both (As Freyja’s version has no Supernatural Toughness reducing ability, it does have more elements that can be used).

Benefits: Standard sponsored magic benefits (page 288). Freyja’s Seiđr may be used as an element for evocation, allowing evocation spell effects that encourage family, home, birth, protection, sexual attraction, growth, healing, hearth fires, and rain storms. This includes the ability to produce effects along the lines of biomancy (page 284) with less of a requirement for biological expertise in the spellcaster – Freyja already understands biology pretty well and will do the heavy lifting for the caster – but with an evocation spell’s methods and speed. Freyja’s magic can take many forms but invariably it will be suffused with a warm golden light in some way (or possibly droplets of red-gold water, the signature color of Freyja’s tears).

Sanctaphrax:
And another one from Dallas.

-4 Sponsored Magic (Uriel)
Fate Point Debt: You’re in debt to an Archangel of God… they kinda get finicky about what you use the magic for and they’re really big on “accountability.” Make good choices.
Elements: Light, Flame, Free Will, Fair Play, Protection, Retribution, Truth
Thaumaturgy: In addition to the Elements, functions as thematic Photomancy with Evocation’s Method’s and Speed
Soulfire, for an additional -1 Refresh (bringing it to -5 total) this gains Soulfire’s ability to satisfy the Catch of any creature with Holy et al, plus downgrades the toughness of supernaturals by 1 step

Sanctaphrax:
TENGU MAGIC [-4]
Description: Drawing on the power of the Tengu Court , you're able to cast spells that fit its essential nature: wind, illusions, stealth,and mischief. These magics are under the sway and watch of the Tengu King Sojobo; making use of them will inevitably catch his notice.
Sponsor: The Tengu King and his Dai Tengu Nobles.
Agenda: Finding of worthy opponents and engaging them in a one on one duel or in general combat. Protecting forests and mountains from both mortal and supernatural destruction, taking vengeance for insults and perceived wrongs, and  destroying or subjugating opposing Youkai clans and courts.
Evocation: Tengu Magic evocations take the form of various ninjutsu involving veils and powerful gusts of wind.
Thaumaturgy: Tengu Magic rituals may be used to curse people, especially with disfigurement. Poisons, illusions, possession, telepathy, item creation, and general mischief are also possible.
Evothaum: Tengu Magic rituals can be cast with Evocation's speed and methods if they create illusions, allow telepathic communication, inflict poisons, or target mortals who are enemies of the tengu.
Extra Benefits: A character with Tengu Magic receives the Pack Instincts Power for free, with the tengu as their pack.

narphoenix:
KINDLY MAGIC [-4]
Description: Drawing on the power of the Eumenides, the Kindly Ones, you have become an avatar of vengeance and champion of those wronged, especially by those victimized by family blood. You draw on magic of pure and powerful wrath in the pursuit of righting wrongs.
Sponsor: The Erin-Eumenides, the Kindly Ones
Agenda: Avenging the innocent, especially spilled family blood. Sponsor debt should push you toward vengeance at any cost.
Evocation: Kindly Magic draws on deep forms of measured wrath, calling up precise and vicious beams of fire, powerful and narrow blades of force, focused and terrifying bolts of lightning, and things of that nature.
Thaumaturgy: Kindly Rituals involve finding targets and taking vengeance on them, or protecting the innocent to destroy the guilty. Divination to find targets or innocents are top of the list, followed by Transformation and Disruption rituals to take vengeance from afar.
Evothaum: Divination to find targets may be cast with the speed and methods of Evocation.
Extra Benefits: Any divination performed with Kindly Magic cannot be counterspelled. It also works over Thresholds, running water, and, if a caster is mortal, even over enchanted circles.

This is my first shot at Sponsored Magic. Tell me what you think?

Sanctaphrax:
Looks okay.

At first glance, I'd say you might be able to make it a little stronger.

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