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Hick Jr:
Wow. Sorry for my absence. I was gone for a while, there. Yeah, i'll keep doing them. I was thinking of doing the Tenebromancer next, but do you have a suggestion?

Sanctaphrax:

--- Quote from: Hick Jr on March 20, 2013, 10:39:33 PM ---Wow. Sorry for my absence. I was gone for a while, there. Yeah, i'll keep doing them. I was thinking of doing the Tenebromancer next, but do you have a suggestion?
--- End quote ---

Nah, I don't have any particular ideas. Just checking up on you.

Speaking of which, it's your turn in EtA.


--- Quote from: Lavecki121 on March 20, 2013, 10:22:25 PM ---TIME MANIPULATION [-4]
Description: This is power granted by Kronos, the God of Time.
Sponsor: Kronos, the God of Time, who grants his scions the ability to move freely throughout time (within reason).
Agenda: Kronos works to keep the timestream in working order. He uses scions who have the ability to travel along the timestream to prevent temporal anomalies from occurring.
Evocation: Time Manipulation evocations work by slowing down and speeding up the flow of time. This provides the normal set of Evocation effects, but with some funky desciptions; attacks might work by causing time to flow unevenly across the target's body while blocks might work by creating narrow slices of space where time barely moves.
Thaumaturgy: Time Manipulation rituals manipulate time. Straightforward time travel is their most obvious application, but not their only one.
Evothaum: All rituals that may be cast with Time Manipulation may be cast with Evocation's speed and methods.
Extra Benefits: Characters with Time Manipulation have a Lore-based Supernatural Sense for temporal anomalies. It can be used to detect disruptions to the timestream and to determine whether an action will cause such a disruption to occur. Some scions of Kronos use this ability to collect souvenirs from the past without changing history.

SPACE MANIPULATION [-4]
Description: This is power granted by Spacious, the God of Space.
Sponsor: Spacious, the God of Space, who grants his scions the ability to move freely throughout space (within reason).
Agenda: Spacious works to keep the universe in working order. He uses scions who have the ability to manipulate space, prevent the universe from collapsing.
Evocation: Space Manipulation evocations work by affecting the space around the user, extending or reducing space between two points.
Thaumaturgy: Space Manipulation rituals manipulate space. Teleportation is their most obvious application, but not their only one.
Evothaum: All rituals that may be cast with Space Manipulation may be cast with Evocation's speed and methods.
Extra Benefits: Characters with Space Manipulation have a lore based supernatural sense to know the distance/size of any space they can occupy or see (rooms they have been in, buildings, point a to point b ect)

I want them to be of similar power but I dont know if they are as written. Just check it and make sure, edit as needed.
--- End quote ---

I think they're equal power-wise.

There are a couple of asymmetries, though. Time Manipulation's sense detects anomalies where Space Manipulation's sense detects space in general. Maybe expand them both to cover both anomalies and general space/time stuff. I don't think that'd break anything.

And Time Manipulation explains its Evocation more. Just for the sake of symmetry, it might be worth adding some text to Space Manipulation.

They're both workable as written, but they could mirror each other more closely. I'll take a shot at editing 'em later today or tomorrow.

Lavecki121:
Thanks mate

Sanctaphrax:
SPACE MANIPULATION [-4]
Description: This is power granted by Spacious, the God of Space.
Sponsor: Spacious, the God of Space, who grants his scions the ability to move freely throughout space (within reason).
Agenda: Spacious works to keep the universe in working order. He uses scions who have the ability to manipulate space, prevent the universe from collapsing.
Evocation: Space Manipulation evocations work by affecting the space around the user, extending or reducing the space between two points. This provides the normal set of evocation effects, but with some funky descriptions; attacks might work by warping the space inside someone's body while blocks might work by placing enormous distances between an attacker and their target.
Thaumaturgy: Space Manipulation rituals manipulate space. Teleportation is their most obvious application, but not their only one.
Evothaum: All rituals that may be cast with Space Manipulation may be cast with Evocation's speed and methods.
Extra Benefits: Characters with Space Manipulation have a Lore-based Supernatural Sense for space. It can be used to determine one's location, to sense how large or how far away something is, to detect spacial anomalies. Other related effects are also possible; this list is not exhaustive. Some scions of Spacious use this ability to map the universe without a telescope.

TIME MANIPULATION [-4]
Description: This is power granted by Kronos, the God of Time.
Sponsor: Kronos, the God of Time, who grants his scions the ability to move freely throughout time (within reason).
Agenda: Kronos works to keep the timestream in working order. He uses scions who have the ability to travel along the timestream to prevent temporal anomalies from occurring.
Evocation: Time Manipulation evocations work by slowing down and speeding up the flow of time. This provides the normal set of Evocation effects, but with some funky desciptions; attacks might work by causing time to flow unevenly across the target's body while blocks might work by creating narrow slices of space where time barely moves.
Thaumaturgy: Time Manipulation rituals manipulate time. Straightforward time travel is their most obvious application, but not their only one.
Evothaum: All rituals that may be cast with Time Manipulation may be cast with Evocation's speed and methods.
Extra Benefits: Characters with Time Manipulation have a Lore-based Supernatural Sense for time. It can be used to tell what time it is, to detect disruptions to the timestream, and to determine whether an action will damage the flow of time. Other related effects are also possible; this list is not exhaustive. Some scions of Kronos use this ability to collect souvenirs from the past without changing history.

Lavecki121:
That's wonderful. I love the symmetry between them. Thanks Sancta

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