McAnally's (The Community Pub) > Author Craft
NYT: A Game That Honed the Skills of Writers
MrWiggles:
Its software. You download the code base, compile it, host it. Then you build your game within it.
Some codebases have a very extensive scripting language, known collectively as softcode (Though each codebase, uses a different scripting language). While in others, you have to add your own code to the server, known as hardcode.
Once you have the server up and running. You start to construct your grid 'the playing area'. And you can have the game be as coded or free form as you like.
There some mu*s, that have entire player ran economies. The larger Discworld mud is like that, its very well coded and has an extensive crafting, and player ran economy. It also has a verbose combat system.
In general, you can find what you want to play and how you want to play with mu*s. There extensive media based ones, and original settings as well.
black omega:
AmberMUSH alumni speaking up here.
I played on AmberMUSH in the early to middle 90s. That was really a prime time for MUSH (Multi User Shared Hallucination) activity. I started on MasqMUSH, the first of the World of Darkness MUSHes based on the RPG of the same name and got invited over to Amber from there. It's basically like modern MMO's but text only and most content was player provided. Conflicts were roleplayed out based on some simple stats for comparison. Warfare for fighting, strength, and constitution as you would imagine, and another stat for magic. This obviously could cause problems if two people fighting were not cooperative, but generally if someone was being unreasonable others would let them know and if it persisted it would be hard for that person to find people to play with.
Hmm..maybe I need to start writing!:)
MrWiggles:
I prefer coded conflict resolutions myself. Navitas will have a very verbose coded game system. I'm making it with it mind to be ported over to other games. Its also Role Dependent.
jomaxc:
Thanks for the link, Vijay. I wish I'd known more about, and participated in Mu*s. They sound like a fantastic way to sharpen one's writing awareness.
MrWiggles:
--- Quote from: jomaxc on October 02, 2011, 09:58:35 PM ---Thanks for the link, Vijay. I wish I'd known more about, and participated in Mu*s. They sound like a fantastic way to sharpen one's writing awareness.
--- End quote ---
Bah onto to you, using participated in the past tense.
Mu*s are still around, and they're still being made.
You can head over to mudconnector.com and see their game list. Its quite extensive, covering most of what anyone would like to and how to play.
I'm currently make a mu* myself, inspired by Dresden Files.
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