Thing is, one of the most important limits on Crafting is that you can't go past twice your Lore (or in this case Scholarship) in item power.
Huh... I thought max item power was equal to Lore, not twice it:
"The one restriction on the bonuses provided
[by a focus item] is that they may not total to a number greater than your Lore." YS278
"Nearly any effect within the range of thaumaturgy or evocation is allowed
[in an enchanted item] (though evocation tends to be easier because the amount of power involved is usually comparatively small), subject to two limitations: the effect has a strength equal to your Lore, and it may only be used once per game session." YS279
"Regardless, an
[enchanted] item’s casting strength after all bonuses are totaled should never exceed two times the crafter’s Lore rating—at least not without a very good rationale and a ton of baggage." YS280
(EDIT: Aha! That's where it came from! I gotcha... Never Mind. I must have missed the "two times" the first read through... But doesn't this contradict the quotes above and below?)"The effect strength of a potion, like enchanted items, is equal to the wizard’s Lore." YS280
Am I missing something?
(Edit: Apparently, I was.)So I suggest just making it a free specialization or untyped bonus to the effect rather than the skill.
Boosting Scholarship/Lore was a way of adding a blanket bonus to all types of Crafting. I'm not certain how to do an untyped bonus with it getting a little unwieldy.
If nothing else, the free specialization would work just fine, and give the character a little bit of customization... It would be a little more limited, but it could take the form as more power or more usages or more items. Plus, like I said above, it would let Super-Scientist! who just took the Channeling option to gain a specialization and also encourage them to choose Crafting as their Channeling focus. That might be the best route.