The Dresden Files > DFRPG
What will be your Dresden Files house rules?
Samldanach:
--- Quote from: Brodie on April 20, 2007, 07:42:50 AM ---BK crowns are easily ripped/crushed/burned/destroyed. Get something made out of metal, if possible. Oh, and a scepter of sort for bonking unruly players on the head. :)
--- End quote ---
I really recommend against the chain mail shirt, though. It gets very uncomfortable after a couple hours.
Also, beware this scenario....
jtaylor:
--- Quote from: Samldanach on April 20, 2007, 11:45:46 AM ---I really recommend against the chain mail shirt, though. It gets very uncomfortable after a couple hours.
Also, beware this scenario....
--- End quote ---
It sounds like you have a cheap set of maile. Chainmail can be very comfortable for long periods if you are using more historically accurate flat riveted maile. It is much lighter than a shirt made out of the more standard 18 gauge butted maile. It also helps if you are wearing a gambeson under the maile.
Samldanach:
I don't really want to wear a gambeson for six hours, either. Besides, sitting on the chain shirt that long isn't good for the chair, either. ;D
jtaylor:
--- Quote from: Samldanach on April 20, 2007, 06:31:01 PM ---I don't really want to wear a gambeson for six hours, either. Besides, sitting on the chain shirt that long isn't good for the chair, either. ;D
--- End quote ---
No, but it's great if you have been in melees for six hours. Chainmail doesn't really protect against rattan without one. :)
Corbin DeBec:
I think one house rule that should be inforced is, have fun.
as far as limiting what the players can be, well i'd have to see the game first but I was playing with the Idea that maybe the white council would want a small team of trouble shooters to investigate possible paranormal activities, they wouldn't send a full fledge wizard seeing how they are at war, so maybe some young bucks can go look and report back. Of course things won't go smooth and they'll sometimes have to deal with the problem first hand. but it would give them room to grow as chacters and you wouldn't have one powerful character hogging the glory or bailing the others out, not to mention having a balanced situation where it would be a challenge to the powerful player as well as the weaker ones not getting slaughtered, so I'm sure they'd be some basic starting aspects/stunts "limit" that each player can use, and as pointed out a good mix of both wizards and mortals would be able to work as a team and back each other up. And again till I see the actual game in print I can only speculate what to do with the players.
And since like Spirit of the Century the GM'ing will be swinging between a couple of us so we can play a character at times we'd have to come into agreement on what the role of the players should be.
my 2 cents.
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