The Dresden Files > DFRPG Resource Collection
Item Of Power Master List
JayTee:
@ Sanctaphrax, Changes Made:
Scrapped Gungnir, disappointed that it didn't work out, but meh, not my problem.
Boosted the Weapons value of all the swords to 3.
Added extra effects to Excalibur and it's scabbard.
Changed Solomon's Seal to regular Divination.
Added Reality Warper to Tablet of Destiny instead, hope you don't mind that I did a straight copy/pasta.
@Silverblaze: Arthur got himself killed in one ending of the Myth, so Physical Immunity doesn't really fit.
I know those swords are spoken for, heck, in my mind every sword in every mythology that was a gift from heaven was once a Sword of the Cross, these are just a more literal taking of the myths, not Canon. :D
The Holy Grail, depending on how far back you go, didn't do anything other than "Catch the Blood of Christ" or Cure all wounds and provide unlimited food. So I would go with Mythic Recovery and an Aspect relating to your character never having to worry about foodstuffs.
ways and means:
Caliburn (AKA The Lady of the Lakes Excalibur ) [-6]
It is what it is: A Sword of manifold power bound in iron and inscribed with fairy runes by the Lady of the Lake a Fairy/Elemental of tremendous power and a sponsor of knights. (it is not the same sword as Ammoracius the Sword that the First Merlin buried in a stone for the sake of proving Arthur was King.) Weapons: 3
[-0] Unbreakable.
[+2] One Time Discount: Swords are noticeable
[-1] Marked By Power: It is more a symbol of Arthur's right to rule and the blessing of the Earth.
[-5] Radiant Light of Heaven
During the daylight you can use the sword of Justice to shine the divine light of Heaven upon a field, this counts as a weapon block with weapons on all 'evil' actions within 5 zones of the sword.
Cut-Steel [-1]: Caliburn is impossibly sharp and strong (+2 to weapons rating) when used to cleave another sword in two (manoeuvre) you can add Caliburn's weapon rating to the roll.
[-1] True Aim: When acting as a king or a knight.
Caliburn's Sheath [-8]
The Sheath of Caliburn it provides the protection of the earth to its owner who can not be harmed whilst he holds on to it. Caliburn's sheath was stolen from Arthur by his sister Morgan and has since past from owner to owner.
[+2] Obvious item of Power (Assuming the owner does not have both sword and sheath).
[-0] Unbreakable.
Physical Immunity [-8]
Catch of +0 [Power that Transcends the Lady of the Lake's or the Lady herself]. (Elder Dragons, Fae Queens, Mothers and Arch Angels etc).
Gáe Buide and Gáe Derg [-5]
It is what it is: A long spear and a short spear once wielded by the Gaelic Hero Diarmuid it is said wounds caused by these spears will never heal. Weapons 3
[+2] Obvious item of Power
[-6] Infinitesimally Slow Healing: Consequences caused by these spears heal as if they were three ranks more severe than they are. (minor to extreme).
[-1] True Aim: When the Spears are wielded together.
admiralducksauce:
From my group's latest session:
THE COVETOUS COMPASS
Description: A grimy, tarnished metal compass stained by centuries of use.
Effects: The Covetous Compass has no Refresh cost, as it can only be used once by any given person. To use the artifact, the wielder must spend a FP to invoke one of their Aspects. In essence, the Compass acts as a very specific, powerful implementation of invoking for effect. Because it requires a suitable Aspect, the Compass is limited to searching for things that are somehow important to the wielder. Upon activation, the Compass will point unerringly to the desired object, person, or place. It will point to its target until the wielder finds what they are looking for, at which point the Compass behaves like a normal compass. The Compass will always point to its current owner’s target, even if the Compass changes owners or is activated multiple times. If it is returned to a previous owner, it will point to that owner’s desire. If the wielder makes a truly impossible request, the GM should refund the FATE Point.
It’s a powerful item but it’s inherently limited, much like how Supernatural’s Colt originally only had 13 bullets. It's also not really an Item of Power, in the sense of something to add to your character. It's more of a "plot device with rules attached".
CUSTER’S CAVALRY SABER [-1]
Description: This 19th century cavalry sword is poorly kept, its blade pitted and stained as if the blood it has spilled has eaten into the metal. It has killed innocent women and children, and the sword gives off a greasy, dark feeling to arcane senses.
Musts: None.
Skills Affected: Weapons.
Effects:
[-0] It Is What It Is. It's a Weapon:2* cavalry saber.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It’s a sword. It’s only concealable if you’re into Civil War reenactment.
[-2] Army of One. Custer’s Saber grants a +1 to Weapons when the wielder is personally outnumbered in melee; that is, when more than 1 person attacks them in close combat in any given exchange. This bonus increases to +2 if three or more people are attacking the wielder, and increases to a maximum of +3 when four or more people engage the wielder.
Feel free to adjust the bonus tiers as you see fit, or change the conditions under which they apply. You may feel it appropriate for the saber to count enemies who are directly attacking the wielder, or expand the concept of “outnumbered” to include anyone who the wielder considers hostile in that scene. If you do, I highly recommend raising the number of enemies needed to increase the sword’s bonus.
*In my games, one-handed swords are Weapon:2. Change the Weapon value to whatever suits your game.
RUBY SLIPPERS [-1]
Description: These sparkly red slippers adjust their size to fit anyone and are comfortable during long walks.
Musts: None.
Skills Affected: None
Effects:
[-0] It Is What It Is. They’re slippers, just like Dorothy wore.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. The slippers, while rather gaudy, aren’t an obvious weapon.
[-2] Worldwalker. The Ruby Slippers grant the Worldwalker power to the wearer.
This one’s pretty simple. Worldwalker can be pretty useful in the right campaign or in the right character’s hands, though, it’s just a matter of how embarrassing it is to go around in sparkly red slippers.
TRINITITE KNIFE [-2]
Description: A piece of greenish-hued desert glass, roughly fashioned into a short blade. Tape is wrapped around one end to make a workmanlike grip. It’s more a shiv than a knife, really. The glass is radioactive but is generally safe to handle.
Musts: None.
Skills Affected: Weapons.
Effects:
[-0] It Is What It Is. It’s a Weapon:1 shiv knapped from the glass from the Trinity atomic test site.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. The Trinitite Knife is easy to conceal, even through metal detectors.
[-3] If You Encounter God, God Will Be Cut. The radioactive glass that forms the blade is imbued with some sort of power. It’s not explicitly magical, it’s not powered by faith, but it is extremely potent against inhuman victims. Spend a FP and for the rest of the scene, the Knife ignores the target’s supernatural defensive abilities and powers (generally acting as the Catch for Toughness and Recovery powers). Mundane armor applies normally.
Upgrades:
[-1] It’s The Only Way to be Sure. The Knife no longer requires a FP to be spent in order to activate “If You Encounter God, God Will Be Cut”.
In my campaign, I’m toying with the idea of radioactivity having an effect on magic similar to what magic does to technology. The atom bomb is a significant thing, and to me nukes have always been the purview of humanity in genre fiction. Even the unfortunately-canceled HBO series Carnivale attributed great importance to the atomic bomb (if you read up on what they planned for future seasons), Trinity in particular.
Also, I love the Colt from Supernatural and I wanted something that could fill that role without being a complete ripoff.
admiralducksauce:
--- Quote ---[-6] Infinitesimally Slow Healing: Consequences caused by these spears heal as if they were three ranks more severe than they are. (minor to extreme).
--- End quote ---
So what happens if you take a moderate consequence from this? Do they all just take 3 sessions to recover? If so, it could be written as "all consequences inflicted by these weapons are treated as Extreme for the purposes of recovery".
I don't like this so much, but it's not a points-balance issue. The fact is, NPC consequences don't matter that much. You stick a bad guy for a severe consequence and nobody cares how long it takes for them to heal. But if a PC has a mild consequence that's going to stick around for session after session, that's a pain in the ass. I think it would negatively impact enjoyment of the game. Which feels strange to say, because if it was just a ridiculous Weapon value you'd almost get the same thing but it wouldn't bother me as much. Maybe this power hits my "cheatery" buttons.
I'd be a little more amenable to it treating all inflicted consequences as Severe for recovery, but only just. Maybe with an extra rider that states the spears count as the Catch for all Recovery powers.
Mr. Death:
Alright, one more go...
SWORD OF TRUTH[-4]
Description: A longsword with a straight, double-edged blade, a forward-curved cross-guard, and the word "TRUTH" in raised silver on the grip.
Musts: You must have an aspect related to your position as the Seeker of Truth, appointed by the Senior Council.
Aspects:
Master Your Anger Every time the sword is used to kill, the wielder will endure a mental attack equal to 4 shifts, feeling the pain of their target as they die. If the kill is made in anger, the wielder may roll Discipline or Empathy to defend. If the insulating power of anger is not present, the wielder rolls from 0. Any mental consequences incurred have to reflect the sword's power overpowering the wielder. The first time the sword is used to kill, the mental attack is at 6 shifts, and if the defense fails, change one of your permanent aspects to reflect that you failed to control the rage fueling the Sword's power.
Perception Is Key The wielder will not be able to do any stress to someone he does not truly consider an enemy.
Skills Affected: Discipline, Empathy, Weapons, social skills.
Effects:
[-0] Purpose. This sword is the weapon of the Seeker of Truth, whose purpose is to serve as an arbitrator of truth, uncoverer of deceit, and, when need be, executioner of those who spread lies and destruction.
[-0] It Is What It Is. It is a permanently-sharp longsword, treated as Weapon:3 in normal circumstances.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. This item is not easy to hide.
[-1] I Am The Weapon If the rightful wielder should ever be separated from the sword, they can "feel" its location instinctively. You may use your Lore skill at +1 to locate the sword.
[-3] My Enemies Cannot Stop Me Treat the sword as Weapon:6, and ignore armor ratings, but only when swung with intent to kill. Any Taken Out result from such an attack must be fatal, and will initiate a Compel of Master Your Anger.
[-1] The Sword Is My Shield As a blade imbued with powerful magics, you may use the Weapons skill to defend against any physical attack.
[-1] The Bringer Of Death The Sword of Truth's power is such that those in the Supernatural world who recognize it will tread a little lightly, lest they find themselves on the wrong end of the blade. All social skills are rolled at +1.
Optional Additions
[-1] The Dance With Death Those who can master the sword may be able to unlock its secrets. By taking part in the Dance With Death, the wielder gains access to the skill of all its previous wielders, granting a +2 bonus to defense rolls against physical attacks.
Aspect:
The Power Of Love Only a True Seeker can truly master the sword's unrelenting anger and turn the blade white by using their love and forgiveness to fuel the blade, rather than anger--most often because they have had to kill one they loved. This change may only occur after a Major Milestone or whichever climax the GM agrees is appropriate. The wielder must change an aspect to reflect that this change has taken place, and from then on does not have to suffer the mental conflict that comes with killing. This replaces Perception Is Key, and the wielder may choose to ignore the restriction of that aspect.
And a new one...
AMULET OF THE PHOENIX [-2]
Description: An amulet of bright orange, yellow, and red in the shape of a bird taking flight, with a ruby set in the center.
Musts: You must have an aspect justifying your possession of the item, such as EMISSARY OF THE PHOENIX, or THROUGH FIRE I LIVE AGAIN.
Skills Affected: None
Effects:
[-0] Purpose. The amulet is given to those who have gained the favor of the Phoenix, and protects them from death.
[-0] It Is What It Is. It is a fashionable amulet, worn around the neck.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. As a small item, it can be hidden, but is clearly special to those who see it.
[+1] Through Flames Reborn (based on Human Form): The healing abilities of the amulet will only activate when the bearer is bathed in natural flame. Direct magical flames will not trigger the effects (though a fire set through magic may), and the amount of fire needed scales with the severity of the consequence: a Mild Consequence may require little more than sticking your hand into a fireplace, while a Severe Consequence, requires total immersion for a significant duration of time. Recovering from death, total immolation.
[-4] Really Amazingly Fast Recovery: You may recover from all physical consequences before the beginning of the next scene after proper treatment (sustained flame) is applied.
Edit: Had to fix some of my math on the Sword of Truth.
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