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Item Of Power Master List

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Sanctaphrax:
Yeah, that doesn't sound like a good idea to me. Kill something and you can hand out all of its Powers to your mates. That could easily be 20 Refresh from a single fight. Obviously overpowered.

Unless the recipients actually have to pay for the abilities?

Lavecki121:
It would be per fae deals possibly. The recipient can't take it from the guy holding the gauntlets. There may need to be a restriction that the power dissipates back to its original owner when the gloves are removed if the power is still in it.s The character that inspire this item was a power broker. He would buy (or steal) powers then sell them or trade them for favors.

Locnil:
I was actually working on a similar power a while back - basically, you had to maneuver a certain aspect onto your target, then you had to keep it on them until they die. The aspect in question was also an empowered circle, so it wasn't as hard as it seemed, but even so. When you finally killed them, you incidentally destroy their soul/essence/whatever, meaning if they were immortal they could no longer reincarnate (Note: I wrote this long before Cold Days, and before I learned how the Dragonborn in Skyrim worked).

Anyway, for every consequence that you inflicted on the target while the aspect was on it, you gained a Shadow Point. Basically, a Fate Point, but you could only spend it on temporary powers. In addition, you could only spend it on powers your previous victims had, so, for example, if no one you killed through this method had Mythic Strength you couldn't get it, either. This also had the benefit that if you maneuvered the aspect onto someone and then they died without taking consequences, you would at least gain access to their abilties. I priced it as a [-1] upgrade to a Sponsored Magic power based off Soulfire.

So, what do you think?

Sanctaphrax:
I dunno, maybe it could work. Seems exploitable to me though. I'd worry about including it in one of my games.

Locnil:

--- Quote from: Sanctaphrax on January 29, 2013, 08:53:59 PM ---I dunno, maybe it could work. Seems exploitable to me though. I'd worry about including it in one of my games.

--- End quote ---

My thoughts when writing it up was still greatly influenced by Mage and Exalted - basically, I wanted a way for a character to potentially be immensely powerful and do almost anything - but not simply by sitting back and pressing an I Win button, and most certainly not without major ramifications. Worst come to worst, there was an inbuilt GM limiter - only the GM decides how many consequences a particular enemy has, and concession is still a possibility. Which raises problems on it's own, yes, but GMs always have the option of screwing players over anyway.

Besides the potential for abuse, any other specific criticisms?

Anyway, assuming that this power goes as I mentioned, what cost would you say was fair?

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