The Dresden Files > DFRPG Resource Collection

Item Of Power Master List

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KnightOrbis:
How would you suggest I handle Modular Adaptations, Increase price , Lower some benefits?

Sanctaphrax:
I'd just use ordinary Modular Abilities. Or maybe Quasi-Modular Abilities from the Custom Powers list.

KnightOrbis:
I changed Modular Adaptations cost to 7 because at it's most the powers cost 8 but Cloak and Armor cost 4 at average ( Armor with the armor:5 would be worth more I think). And adjusted Aion to make it a bit less strong.

Sanctaphrax:
Modular Adaptations is still too strong. I don't see any way to balance a flat +4 to initiative +5 to Stealth +2 to accuracy. Generally, big straight numerical bonuses are bad news.

Weapon 4 on It Is What It Is is more than I'd be comfortable with, but some GMs will let you get away with it.

KnightOrbis:
What's the difference between Quasi-Modular Abilities and Modular Abilities, I couldn't find the former on Custom Powers list. I guess I'd have to make a power to represent Cloak Mode if I was to put Modular Adaptations as a Modular Abilities.

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