McAnally's (The Community Pub) > Author Craft
Educating on the backstory of your Novel
Snowleopard:
In scriptwriting they always tell you - "Show it - don't say it!"
Too much exposition bores the watcher. In a book you have more leeway but by immersing your character right away
in his/her world and showing what's going on - you pull the reader in and get them interested then, as in the DF, you
scatter tidbits of info throughout the book or story.
jeno:
All the agent and editor blogs I've read has said the same thing - don't start with backstory. Don't start with pages of description. Don't start with action and then go into backstory. Use infodumps sparingly.
Basically - show, don't tell. ;)
meg_evonne:
Goodness! We're all so great! Now, getting published. I agree, and this is a fundamental necessity. *waiting for Neuro to drop a bomb here* Check out your white space vs your black space on each page. Typical modern commercial fiction *see Neuro, I covered it* doesn't have page after page of narrative. #See below
Amazingly, you can dole world building out in tiny increments all the way through the book and end up with a more satisfactory commercial read. Instead, find an incident that shows your world, rather than telling your world. If your character teleports; don't tell us that, just show us. <--that is a simplistic example. A more complex example for a world that has an complicated justice system (Jim in that opening where the young wizard is killed) is to create a scene where this is shown working.
Complicated world building is important for the author; for the reader, it is far less necessary in most cases. If the author KNOWS the rules, then s/he will write the action within those rules, revealing it organically. Betas will find the holes where they say, "I didn't get this." Then you can fix it.
I think I made a friend sad when he explained his story in long narrative of how the world worked. My response (typically blunt unfortunately) was, "But what happens? Who is the reader going to care about? Who will s/he cheer for? Who will s/he want dead?" A story happens. Even in video games, the most wonderful, detailed worlds would be boring for 90% of players without unique characters and the exciting, intriguing story that plays out in that world.
#Let's discuss George RR Martin, who uses lots of narrative. Review his work carefully. I've heard crits against a slow beginning and in some ways I agree. Notice though how quickly we are involved emotionally in these characters within the narrative being presented. You can have a lot of narrative, just make sure you've invested your reader in your characters and what is happening. Martin always has something: some conflict, some threat, some important reveal in ALL of the narrative. He trains the fast-paced, modern reader to seek out what is beneath the narrative, thus involving the reader, which is our number one mission. Martin does this brilliantly.
Nicodemus Carpenter:
--- Quote from: meg_evonne on May 15, 2011, 04:02:09 PM ---#Let's discuss George RR Martin, who uses lots of narrative. Review his work carefully. I've heard crits against a slow beginning and in some ways I agree. Notice though how quickly we are involved emotionally in these characters within the narrative being presented. You can have a lot of narrative, just make sure you've invested your reader in your characters and what is happening. Martin always has something: some conflict, some threat, some important reveal in ALL of the narrative. He trains the fast-paced, modern reader to seek out what is beneath the narrative, thus involving the reader, which is our number one mission. Martin does this brilliantly.
--- End quote ---
Personally, I've never been able to understand those who say GRRM has slow beginnings. He is a master of the craft who had 20 years of published writing experience (and far more than that unpublished) before he ever published the first book of A Song of Ice and Fire, and he uses that experience to draw the reader along in a less blatant way than the usual "Hook on the first page" method most new writers are taught. He doesn't use one hook, he uses dozens, it's just most are more subtle than readers are used to. Take A Game of Thrones for example: In the first chapter the soft hook comes from the writing style, the intriguing characters, and the subtle menace; the hard hook is set with the reveal of the Others. Then again as the book progresses, he sets more hooks with the beheading scene, the direwolf-pups scene, and the Tyrion-meets-Jon scenes, among others. Then second hard hook comes at the end of the third chapter. Everything else was designed to draw you along to that point, to keep you intrigued enough to continue long enough to fully understand that one moment. Those of you who've read the books or seen the first episode of the series know exactly what I'm talking about.
He's pretty much a genius.
meg_evonne:
--- Quote from: Nicodemus Carpenter on May 16, 2011, 12:01:22 AM ---... He doesn't use one hook, he uses dozens, it's just most are more subtle than readers are used to. ...
He's pretty much a genius.
--- End quote ---
I agree.
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