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Custom Powers Master List (Work In Progress)

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Sanctaphrax:
Not common at all. But some especially careful wizards might make wards against teleportation.

I'd say that a ward can normally either stop normal movement or teleportation, and a surcharge of 2 complexity would let it stop both.

vultur:

--- Quote from: Sanctaphrax on November 07, 2013, 06:36:45 PM ---Not common at all. But some especially careful wizards might make wards against teleportation.

I'd say that a ward can normally either stop normal movement or teleportation, and a surcharge of 2 complexity would let it stop both.

--- End quote ---

These wards would also apply to thaumaturgical/enchanted item/potion teleportation like Harry's escape potion, I guess?

Sanctaphrax:
Yeah, that would make sense.

Taran:
I would have thought things like thresholds and wards would automatically protect against teleport.  I'd just have them apply as a border value.  If your sprint roll is higher, you're through.  As well we house-ruled that a threshold prevents you from just teleporting through. Obviously, if said threshold would force you to lose that power.

The important thing is that physical borders have no value, but meta-physical ones should still apply.

Sanctaphrax:
I didn't intend for the Power to help against Thresholds at all, but I figured it should take you through normal wards. That's pretty much what it's for, after all.

I'm not the original author, though, so maybe I've got the intent wrong.

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