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Custom Powers Master List (Work In Progress)

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Taran:
Yeah, I like it.  It's smooth the way you have it tied in to grappling.


--- Quote from: Sanctaphrax on September 01, 2013, 11:05:31 PM ---Hard To Hold. If you are being grappled you may make a supplemental move or Sprint action even though a grapple does not normally allow it. Compare your movement roll (assume you rolled -4 when moving supplementally) to the grapple strength. If it's lower your opponent can choose to come with you or to disrupt the teleport attempt; otherwise their grasp is broken and you may move as if there was no block or borders, as normal.


--- End quote ---
Why a -4 instead of the normal -1 for the supplemental movement when grappled?

Sanctaphrax:
Well, in theory supplemental actions are for things you can do no matter what you roll. So using a -4 as their effective roll seems appropriate.

And escaping with a supplemental move is really powerful. I'm not inclined to make it any easier than it already is. And it's already pretty easy if you have Rapid Teleportation or Speed Powers...someone with peak Athletics and Inhuman Speed and Rapid Teleportation can escape an Epic grapple as a supplemental action. That's brutal if grappling is the other guy's main combat strategy.

Taran:
-4 could be higher than the actual block, at a low refresh game.  It just seems arbitrary.  I'd almost prefer to have the penalty equal the block...but that makes a weird exception for the power...dunno...

Sanctaphrax:
Yeah, it could be higher than the actual block.

Dunno why it would seem arbitrary, though. It's in line with YS's "if it would require a roll, it's not supplemental" guideline. And it's what I would use if a player wanted to move supplementally over a zone border.

(I'm not sure if it's possible to move supplementally over a zone border at all by RAW, but if someone with Fantastic Athletics wants to jump a feeble 1-shift border it probably shouldn't take an action.)

PS: I'm curious, which version of Teleportation are you going to use in Weird War II?

Taran:
You can't use a supplemental action to cross a zone border because it requires a roll (or that's how I interpret RAW).  That being said, if you have a Fantastic Athletics, you don't really need to roll to go over a 1 shift border (since even rolling a -4 would be a success). 

In any case, the power allows you to make a supplemental while grappled even though you rolled...it's a perk, so the regular rules wouldn't apply.

Part of the problem is that the penalty usually applies to the main action.  So if you do a supplemental move, you get a -1 on your attack.  Would the person get a -4 on their attack or a -1?
Or, in the case of the teleporting guy, would it be -4 to escape, then -1 to attack? or -4 to both actions?  I'm wondering if breaking a grapple as a supplemental is too strong and we just limit it to sprinting.


So far, For Weird War, I'm using the Original version until we hammer out one that bobjob and I are happy with.

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