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Custom Powers Master List (Work In Progress)

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Sanctaphrax:

--- Quote from: Taran on August 30, 2013, 01:35:11 AM ---Can you teleport other willing subjects?  Can you teleport unwilling targets?
--- End quote ---

The answers by the RAW are clearly maybe. But I think the answers should be yes and sometimes.

Teleporting with allies is a neat trick and could be useful in a wide variety of situations, but I can't see it breaking any games. So if someone already has a fairly pricey Power like Teleportation, I'm inclined to let them do it.

I'd probably let people teleport with as many allies as they can carry. Maybe let them take one person even if they can't lift them, or maybe not.

As for enemies, I'd probably let you teleport with an enemy if you've grappled them. Probably with an extra restriction to prevent people from teleporting enemies into the sky and dropping them to kill them instantly.


--- Quote from: Taran on August 30, 2013, 01:35:11 AM ---I'm not fond of how this power interacts with a grapple either.

My suggestions:
- I think a grapple should interfere with the teleport.  If they fail to beat the grapple, they shouldn't still teleport.  They should stay put.  I think it's bonus enough to allow a sprint action or supplemental move while in a grapple since that's normally not allowed.
--- End quote ---

That could work.

But what's wrong with the way it works right now?

Taran:
#the grappling
It just seems that even if the grappler has the upper hand he's at a disadvantage even when he succeeds.  And it's a good way to weaponize the power. My first thought was to pair this ability with Physical Immunity Falling Damage and teleport people in the air.

bobjob:

--- Quote from: Taran on August 30, 2013, 01:04:35 PM ---#the grappling
It just seems that even if the grappler has the upper hand he's at a disadvantage even when he succeeds.  And it's a good way to weaponize the power. My first thought was to pair this ability with Physical Immunity Falling Damage and teleport people in the air.

--- End quote ---

How would you adjudicate damage from teleporting someone into the air? How do they defend?

I don't have the book with me right now, but is falling damage covered in RAW?

Taran:
Falling damage is covered in Raw.  It's 5 stress for every 10 feet of falling.  Your athletics result gives you armour against the damage.  I'd probably just say that every zone up = another level of falling damage.

The way it stands now is if the teleporter is grappled he can teleport away.  If he succeeds, he's free and if he fails the grappler goes with him - wherever the teleporter wants.  So imagine a teleporter with the aquatic power teleporting the grappler under water or Fire immunity into lava etc...  Or even teleporting the grappler into a zone surrounded by allies.  There's no advantage for the grappler IMO.  Granted, except for the last, all those examples are situational.  At the very least, it should be grapplers choice to teleport with the opponent or prevent them from escaping.

I'd just say that if the grappler succeeds the teleporter is still trapped, if the grappler fails, the teleporter can do a sprint action.  Maybe I'm just being paranoid about it being abused :P

bobjob:

--- Quote from: Taran on August 30, 2013, 04:55:54 PM ---I'd just say that if the grappler succeeds the teleporter is still trapped, if the grappler fails, the teleporter can do a sprint action.  Maybe I'm just being paranoid about it being abused :P

--- End quote ---

Same for me. Like I said, I've been in several games where powers like that were abused by teleporting people hundreds of feet in the air and then letting them fall to their death, which has sadly jaded me enough that I'm like "NOT AS AN ATTACK" right off the bat. Hell, one of my big bad guys in Mutants and Masterminds was dealt a fatal blow that way. Like, second round.

*Update* Of course, this was after our Canonball analog flew out of the sun (like a freaking hawk), right through the bad guy and into a building completely demolishing it. The bad guy was a futuristic sentinel based on Nimrod with the ability to sense and analyze mutant capabilities and adapt his powers to defeat them. So for Canonball, he went insubstantial with the ability to boost speed on touch. Canonball hit him at like mach 1... and had his speed boosted 10 times while heading in a downward angle about 150 feet in the air. After he woke up in the sewer after going through multiple floors of this building he was not happy with me :)

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