The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Some kind of Wings variant would be handy for getting around in space. No Metabolism would also be handy because breathing is kind of hard in space.
Telepathy, Pack Instincts, or knowing sign language might also be worthwhile since there's no sound in space.
Wearing a space suit would be about as good as all of that, though.
You could also try taking an "only in space" Limitation on a Power or two...but if you'll be picking these up as temporary Powers for a space adventure then that Limitation will never come up and so it'll provide no rebate.
InFerrumVeritas:
Centuries of Experience
Cost: -1 refresh, must have high concept related to longevity, skill points
You get two experience points per scene.
You may leave a number of skill points unspent. These unspent skill points become a pool of Experience Points, available each session. Your skills must still follow a pyramid.
Before any skill roll, you may instead to choose to expend a number of experience points and use that value instead. You may not spend more experience points than your campaign's skill cap+2 on a single roll.
Example: Spending 6 experience points would mean you rolled as if your skill were Fantastic, instead of whatever its actual value is. You may not spend more experience points than your campaign's skill cap+2 on a single roll.
The experience points from unspent skills are replenished at your next refresh.
Versatile Experience
Cost: -1 refresh, requires Centuries of Experience
You gain 2 additional experience points per scene. This may be purchased multiple times.
Locnil:
Are the experience points refreshed per Refresh or per scene? Or is that an intentional difference between the two?
Sanctaphrax:
The basic 2 and the 2 from each purchase of Versatile Experience refresh each scene. The points from unspent skill points refresh when Fate Points do.
At least, that's how I understand it.
Taran:
Having made a character with this power and having spoken with sactaphrax I'd like to clarify some questions
(click to show/hide)TELEPORTATION [-2]
Description: You can teleport from one space to another. Very convenient.
Skills Affected: Athletics.
Effects:
Unfettered Movement. You may ignore all zone borders and all penalties or blocks that would normally impede your movement, unless those blocks are specifically designed to block teleportation. You may also move freely in three dimensions, though this Power does not prevent you from falling to the ground. If you are being grappled or otherwise grabbed when you move, the character holding onto you must roll Might against your movement roll. If they succeed they come with you; if they fail their grasp is broken.
Rapid Teleportation [-1]. Add four to your Athletics when using it to move with this Power. In addition, you may move an additional zone when taking a supplemental action to move with this Power.
Long-Distance Teleportation [-1]. (Requires Rapid Teleportation) You may teleport to any place in the world given a few minutes. At the GM's discretion, this effect may be limited by the speed of light.
Sight-Affirmed Teleportation [+1]. Your movement is impeded by anything that blocks your vision. Apply blocks and penalties that apply to your vision to your movement, and do not ignore them with the base effect of this Power.
Can you teleport other willing subjects? Can you teleport unwilling targets?
I'm not fond of how this power interacts with a grapple either.
My suggestions:
- I think a grapple should interfere with the teleport. If they fail to beat the grapple, they shouldn't still teleport. They should stay put. I think it's bonus enough to allow a sprint action or supplemental move while in a grapple since that's normally not allowed.
- Maybe teleporting one other person should be an upgrade. I'm not sure that's worth a refresh though. Thoughts?
- Teleporting a group should be an upgrade. One extra person for each rank in althletics (including the bonus from Rapid Teleportation)
Anyways, just putting it out there for people to pick at...
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