The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Sure, sounds good to me.
Sanctaphrax:
ways and means hasn't gotten back to me, so I guess I'm going to have to do this alone. Without his help I don't know what to do with the Scarlet Sword series or with Phantom Slashes, so I guess I'm giving up on those agenda items.
But I can still make an attempt at the "attach this to a weapon" Powers.
Here goes...
The old Powers:
(click to show/hide)-0 Manifested Blade (As the blade is not truly of the mortal world keeping it in this world requires mental effort, summoning the item for a scene requires a point of mental stress at the end of the scene unless another point of stress is taken the item will disappear until summoned again.)
-2 Spiritual Weapon ( As a weapon designed to sever the soul from the body its blows do more than physical harm, the blade can cause mental stress instead physical stress, anyone taken out this way will die as their soul is separated from their body leaving no signs of physical harm.)
Shape-shifting Weapon [-1] Your weapon is weightless in your hands and can change its shape either remaining the same size or shrinking. (attache to a IoP)
Giant Weapons [-1] (requires shape-shifting weaponry) Your weapon can now be made much bigger (add +2 to base weapons rating) Giant Weapons are very large and noticeable (at least person sized).
Mega Weapons (requires giant weapon) [-2] Your weapons can become obscenely over sized (car sized or Bigger) they hit for an extra 4 stress and have a zone wide radius of damage.
Giga Weapons (requires mega weapons) [-2] Your weapon can become unbelievably massive (house sized or bigger) they hit for an extra 6 stress and have a two zone radius.
I think Giant Weapons and its upgrades can be modelled with Natural Weaponry upgrades. So I'll just add a note saying that some Natural Weaponry upgrades are appropriate for Items of Power.
Spiritual Weapon probably doesn't need to be weapon-specific. I'll rename it Spiritual Attack and make it prettier. Apart from that it seems fine...actually, it probably shouldn't work with Strength. But otherwise it seems fine.
Manifested Blade and Shape-shifting Weapon are already included in Item Limitation. But not everybody uses that Power, so I guess I shouldn't delete them. I think I'll revise them into Powers that change the IoP rebate to +1 or to +0.
That's the plan, anyway. We'll see how it works out.
Sanctaphrax:
Finished Super Math and edited the two Powers from my post on the 16th.
Feedback would be welcome, especially if it includes a better name for Super Math.
(click to show/hide)ALTERNATE MAGICAL PARADIGM [-1]
Description: Your magic is different from everyone else's. Where most practitioners cast spells with mental strength and magical knowledge, you use other methods.
Musts: You must possess at least one spellcasting power in order to take this one.
Skills Affected: Any three.
Effects:
Alternate Magical Paradigm. Pick three skills. For the purposes of any spellcasting Powers you possess, use the first in place of your Conviction, the second in place of your Discipline, and the third in place of your Lore.
No Shenanigans. If any of your Powers or Stunts provide a bonus to one of the skills you picked, that bonus does not apply to your spellcasting unless it only applies to your spellcasting.
MASTERY OF SPELLCASTING [-1]
Description: Your mastery of some magical field allows you to use its spells far faster than a normal spellcaster.
Musts: You must be able to cast ritual spells in the selected field in order to take this Power.
Note: When you write the name of this Power on your character sheet, replace "spellcasting" with the field you chose.
Skills Affected: Conviction, Discipline, Lore
Effects:
Evothaum. Select a field of Thaumaturgy - that is, something you could take a complexity or control specialization in. You may cast spells from that field with the speed and methods of Evocation.
SUPER MATH [-3]
Description: You're good with numbers. Really good. You have the creativity and intuition of a great mathematician mixed with the speed and precision of a supercomputer.
Skills Affected: Scholarship, Lore, Craftsmanship
Effects:
Calculator Brain. You can do arithmetic and design graphs near-instantly and you never miscalculate. You effectively have a graphing calculator and a spreadsheet in your brain.
Perfect Measurement. You can count perfectly at a glance, and your estimated measurements are almost flawless. You never need more than a single action to Assess something numerical. Add 4 to your Scholarship skill when using it for a numerical Assessment or Declaration.
Good With Numbers. Add 8 to your Scholarship skill when performing pure mathematics. Add 6 to your Scholarship skill for physics, computer programming, and other forms of applied math. Add 4 to your Scholarship skill for economics, chemistry, engineering, and other math-heavy disciplines. Add 2 to your Scholarship, Craftsmanship, and Lore skills when doing anything that involves math in any meaningful way.
Gatts:
--- Quote from: Sanctaphrax on May 19, 2013, 07:01:01 AM ---Feedback would be welcome, especially if it includes a better name for Super Math.
--- End quote ---
Mathematical Savant? Living Computer? Numerical Prodigy? Just throwing out some suggestions.
S1C0:
Try Poly-math it is the word for all around scientists who mainly use math skills at the core
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