The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Sanctaphrax:
Awesome. That's what I was hoping to hear.

Lavecki121:
Sorry, lol, I should have commented when I saw it but I was all "yea that makes way more sense" and moved on. But yes, the rewrite is fantastic, it clears up all the issues with the original

Sanctaphrax:
Awesome.

I'm adding the Limitation revision to the list now. I'm not doing a full update, but Limitation is kind of important as custom Powers go so I think it should be updated ASAP.

Gatts:
You know, I'm very surprised to find that there's no Veil/Invisibility power. Not exclusively anyway. With some searching I discovered that the Displacement power at one point in its life covered invisibility, but at an extortionate cost (3 refresh for a strength 4 veil.)

So how much would it cost for a simple personal veil? I'd be tempted to say -1, since you're basically halving Glamours. One one hand, I'm hesitant to butcher canon powers for parts, but on the other hand it seems a little conspicuous in its absence.

Sanctaphrax:
Displacement still does invisibility if upgraded. It gives a little more bang for your buck now, though.

(click to show/hide)DISPLACEMENT [-1]
Description: You are not where you appear to be. A glamor or other optical effect obscures your true location, making it difficult for opponents to properly target you.
Skills Affected: None
Effects:
Missed Me, Missed Me. Your uncertain location makes it difficult to target you in combat. All attacks against you are subject to a strength 3 block. You may suppress or resume this effect as a free action.
Too Fast To Hit. Moving quickly makes your displacement more effective. Add 1 to the strength of the block from Missed Me, Missed Me for each level of Speed that you possess.
Enhanced Displacement [-1]. Add 2 to the strength of the block from Missed Me, Missed Me.
Invisibility [-1]. You are invisible, simple as that. The block from Missed Me, Missed Me is now treated as a veil rather than as a block against attacks. It does not impede your ability to see at all.
Blinking [-1]. Your displacement is not just an optical effect: you are actually inconsistently tangible. You may treat all physical blocks, including grapples and zone borders, as if their strength was reduced by a margin equal to the strength of the block from Missed Me, Missed Me.
Looking at it now I don't think it's perfectly written (it should probably be clearly optional) but I'm pretty sure it's good enough to use.

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