The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Locnil:
--- Quote from: Mrmdubois on January 18, 2013, 08:07:27 AM ---I should have been more clear, can wards be built on them?
--- End quote ---
Technically, wards don't even need to be built on thresholds.
I'm pretty sure mobile wards are impossible though, or a least highly gamebreaking.
Sanctaphrax:
No.
If I wrote the Power in a way that implies otherwise, I wrote it wrong.
That would be really broken.
Sanctaphrax:
Aight, here's an edit. Tell me if it's good or not.
LONG REACH [-1]
Description: You have very long arms or some other advantage that lets you punch someone from the other side of a room.
Skills Affected: Might, Fists, Weapons, other skills
Effects:
Long Reach. If an action requires you to touch something, you can do it from a zone away.
Extended Reach [-1]. If an action requires you to touch something, you can do it from three zones away.
Restricted Reach [+1]. (Requires Extended Reach) Your Extended Reach power applies only to a specific type of action, like swinging swords or picking pockets.
TELEKINESIS [-2]
Description: You can exert physical force with the power of your mind alone.
Skills Affected: Conviction, Discipline
Effects:
Mind Over Matter. Whenever you would use your Might skill, you may use your Conviction skill instead. If you have a Strength Power you may apply its lifting, breaking, and grappling bonuses to your Conviction skill.
Telekinetic Reach. If an action would normally require you to touch something, you can do it from a zone away. If you use this effect to do something which requires good fine motor control, your Discipline restricts whatever skill you use.
Telekinetic Attacks. You may use your Discipline skill to hit people either unarmed or with objects. Attacks made with this effect include stress bonuses from Strength Powers and are treated as ranged attacks for the purpose of selecting defence skills.
Enhanced Telekinesis [-1]. Your Telekinetic Reach extends to everything within your line of sight. In addition, unarmed attacks that you make with this Power are now weapon 2 and may be enhanced with any Natural Weaponry upgrade except for Summoned, Explosive, and Ranged.
Defensive Telekinesis [-1]. You are protected by a shell of telekinetic power. You may use your Discipline skill to defend against physical attacks or to create physical barriers.
Self-Propelling Telekinesis [-1]. (Requires Defensive Telekinesis) Your telekinesis is strong enough to let you carry yourself. This allows you to fly as though you had the Wings power, using Discipline instead of Athletics to move around in the air.
Tedronai:
The 'from one zone away' language is bothering me, but it's probably just my obsessive-compulsive tendencies. (I'm reading it as 'the things you can do from one zone away, you can do')
Sanctaphrax:
Oh, great.
You made me see it, and I can't un-see it.
I don't think anybody's actually going to be confused, but it's bugging me now.
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