The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Gozer:
By all means... Please have at it. That's why I brought these here. I'd really appreciate any thoughts or input you might have.
As for the refund on upgrades: it was the only way I could think of to do two things at once:
A: allow the player/character a viable power path without just taking flavored spell casting. Why spend 20+ points on a suite of powers that do less than evo/thaumaturgy?
B: slow the rate of progression. Upgrades are basically free, up to a point. Start at the same points level as a starting wizard, and see how far you get... It seems fairly balanced. Additional points of refresh come in one at a time, and at least force some choices and decisions re: progression, fate points, etc...
Although, again... If you have any suggestions on a better way to handle that, I'm all in.
Thanks for any input...
Sanctaphrax:
Spellcasting isn't as overpowered as you seem to think (assuming you set reasonable complexities, keep an eye on Crafting, and don't allow mental attacks with evocation).
Characters using Strength/Speed/etc are not chumps compared to casters. This upgrade thing isn't necessary.
Anyhoo, here's my take on Living Threshold.
Stole some text from Might Over Magic.
LIVING THRESHOLD [-4]
Description: For whatever reason, your body is surrounded by a threshold like the one around a home.
Note: This Power probably isn't compatible with many other Powers. Also, it's not optional; you can't invite people past it.
Skills Affected: Conviction, Fists, Might.
Effects:
Protective Threshold. All spells affect you as though their Power was reduced by your Conviction skill. In addition, anything that requires a magical being, magical item, or spell to touch you faces a Block with a strength equal to your Conviction skill. As a general rule, this includes any attack made by a magical being without a mundane weapon.
Interpose Threshold. By putting your threshold in the way of a spell, you can shut that spell down. You may use your Fists skill to defend against spells. When you are targeted by a magical attack with multiple targets, you may allow any number of other characters targeted by the same effect to use your defence roll (or the block this Power provides) in place of their own defence roll.
Destructive Threshold. You destroy ongoing spells by hitting them with your threshold. Doing so requires you to roll your Might or Fists skill against a difficulty equal to the spell's strength or complexity. If you succeed, the spell ends.
Threshold Attack. Being touched by you is pretty dangerous for beings that can't tolerate thresholds. Add 3 to the weapon rating of any unarmed attack you make against a creature that can't cross a threshold uninvited. When you grapple such a character, add 1 to the stress you inflict each round. This lets you inflict 1 stress when you would normally inflict 0. Your touch may satisfy certain Catches.
Enclosing Threshold. When you grapple a character, there is a threshold with a rating equal to the result of your grapple roll between you and your victim and the rest of the world.
Useful Threshold. You may make maneuvers and Blocks that make use of the fact that you are surrounded by a threshold.
Locnil:
What does it cost?
Sanctaphrax:
You saw nothing.
Locnil:
It clearly shows that you made an edit 15 seconds before you replied.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version