The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Okay, new update. Here's a link, because we're all too lazy to track down one of the earlier links.
Here's what happened:
(click to show/hide)Added:
Banefire
Chaos Surge
Might Over Magic
Enthrallment
Possession
Spiritual Symbiote
Spiritual Parasite
Inhabit (I made the Abandoned Body changes to this one too)
Spiritual Co-Pilot
The Eight Inner Gates
Variable Abilities
Updated:
Spirit Form
Incite Effect
Feel No Pain
Limitation
Natural Weaponry
Extra Appendages
Dangerous Aura
The list of rewrites
Removed:
Special Techniques (I wrote this when I was new to the game. Supernatural Martial Arts is what this should have been. Old shame begone.)
Possess Corpse (Covered by Inhabit.)
Gift Of The Spriggan (Covered by Variable Abilities.)
Natural Channel (Does nothing that taking Blood Magic and Alternate Magical Paradigm together doesn't do.)
Not Added:
Anti-Magic Bullets (Because ways and means said it was "all degrees of awful" and I figure he wouldn't want it on the list.)
On Probation:
Short-Term Precognition (Really similar to Precognition. Not sure if it's worth having both, and I like Precognition better. But then, I'm biased.)
Conceptual Thaumaturgy (I'm pretty sure you can do this without a special Power. But hey, I could be wrong.)
Manifested Blade (It seems wrong for a Power to only work when attached to an item.)
Spiritual Weapon (As above, plus I feel like it should be possible to fold this into Natural Weaponry.)
Phantom Slashes (As above, plus I don't know what this is supposed to do.)
Shape-shifting Weapon (Item-only Power, and seems like an Aspect instead of a Power.)
Giant Weapons (As above.)
Mega Weapons (As above, plus stacking issues.)
Giga Weapons (As above, plus some mechanical confusion.)
Noob Security Systems (Requires a Power that isn't on the list.)
Please tell me if you disagree with anything I did.
Also, I'd be interested in hearing opinions about the probation list entries. I'm not sure what to do with those, so I'm leaving them alone until the next update.
PS: The list is currently 58 pages, 30960 words, and 188162 characters long.
Locnil:
Probably misreading it, but something I wanted to bring up for a while - Limitation's discount seems a bit much. I mean, basically, once every session or so, your power won't work, and in exchnage it only costs half? Even if the power nullifying lasts a whole scene, I imagine a session would have a whole bunch of scenes. Also, how would you translate Limitation to, say, PbP?
Tedronai:
I'd start by saying that 'My Limitation is preventing my from using my Powers. It's a good thing I don't actually need them right now' doesn't count. Limitation has to bar access to your powers in a way that matters for it to grant its rebate. No picking up Limitation on your Evocation and Thaumaturgy stating that they can't be used at the same time.
Second, PbP already has the issue of deciding how long a 'session' lasts for arbitrating other effects (enchanted item recharge, healing rates, etc), so session time increment estimations for Limitation are just one more item on the list.
Sanctaphrax:
What Tedronai said.
However, I'm not dead certain that Limitation doesn't provide too much Refresh. The rebate is generally smaller than the ones provided be canon Powers, but still...might be too big.
The idea is that you won't get to use your Power all the time, so negating it in one scene cuts out a lot of it's value. Especially since the scene in which it is negated is likely to be an important one.
Hopefully that idea holds up in your game.
Sanctaphrax:
Just realized I forgot to remove Quasi-Modular Abilities from the list. Given that Variable Abilities renders it obsolete, I'm gonna do that now.
But I've got a PC using the Power in a PbP game, so I'm putting Quasi-Modular Abilities in this post. I'll likely need it later.
(click to show/hide)QUASI-MODULAR ABILITIES [-Varies]
Description: You have the ability to alternate between multiple powersets.
Musts: You must "pre-pay" a number of refresh points equal to the total value of each set of powers that this power affects, plus a surcharge of one refresh.
Skills Affected: Varies.
Effects:
Two Powersets. Pick out two sets of powers, each with a total refresh cost one less than the cost of this power. You may use either set of powers, although it takes a full action to go from using one to using the other. The GM decides what is and what isn't a valid choice for inclusion in the powersets provided by this power.
Item Of Power Collection [-0] You own multiple items of power. Design a number of Items Of Power equal to your Resources skill. At any given time, you may use or loan out items with a total refresh cost up to one less than the refresh cost of this power. You do not receive the Item Of Power discount. If you have the Tracing power, then you may summon and dismiss these Items Of Power out of and into thin air. If not, you must treat them as physical objects.
I'm going to take the silence that has greeted this update as a good sign. Means I didn't offend anybody.
But I would really like some commentary on that probation list.
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