The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Mr. Ghostbuster:
I came up with this variation of Thaumaturgy for a someone who wanted to play as a Wizard (or I guess in this case, an Apprentice Wizard) in an upcoming game with a "Up to Your Waist" power limit but didn't like the Ritual power. I think it may need some tweaks. Let me know what you think.

BASIC THAUMATURGY [-2]
Description: You have been trained in the subtler magical arts but have not mastered them all.
Basic Thaumaturgy: Pick three areas of Thaumaturgy (ie: Photomancy, Diabolism, Divination) to be able to use normally, all others are rolled at a +1 difficulty. You may not choose a specialty and are limited to one focus item slot.
Musts: The character must be a Sorcerer or a Wizard with a High Concept or Aspect that refers to your current level of magical training. You may NOT upgrade Basic Thaumaturgy with Refinement. Basic Thaumaturgy may be traded for full Thaumaturgy (and its increased refresh cost) at an appropriate milestone.

Tedronai:
I'm wary of Basic Thaumaturgy stepping on the toes of Ritual.

Locnil:
Well, yes, I don't think anyone should allow this in the same game as Ritual.

Unless you put some more limits on it, like no focus items at all and only three fields, period.

Sanctaphrax:
I don't like it either. This is basically full Thaumaturgy, minus a focus slot.

Locnil:
To be fair, there is that increase in difficulty.

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